okay
i finally followed blackice's advice and opened a new thread on this
here is the subject:
#1
"farm under city" trick/bug
short :
you can have the city tile infrastructured itself if you time it right.
detailed :
if you build infrastructure beneath a city on the same turn as you found the city, but just before you do, it will be available for the city production once it is done just like the tiles around the city.
infrastructure you build earlier than that on the city square will be deleted by city founding.
#2
"keep under farm" trick/bug
short :
you can cumulatively build different types of infrastructure on a tile if you time it right.
detailed :
similar to no.1, this works with non-ressource infrastructure (sonar, listening post, radar, airport thing, keep).
to do it, build the non-ressource infrastructure and let it be finished (in contrast to #1) before you build the actual infrastructure (farm, mine) on that square. this way you will have both in the end.
if im not mistaken you can even have one tile improvement out of every column in the build menu if you follow the above in the right order.
for example, you could build a keep, a surveillance tower, a farm and a road all on the same tile.
okay, the question is:
should these tricks be generally allowed for PBEM and (probably) MP gaming ?
-----
the discussion started here:
-----
the current votes:
--- moved to the middle of the thread to a separate post.
look here:
i finally followed blackice's advice and opened a new thread on this
here is the subject:
#1
"farm under city" trick/bug
short :
you can have the city tile infrastructured itself if you time it right.
detailed :
if you build infrastructure beneath a city on the same turn as you found the city, but just before you do, it will be available for the city production once it is done just like the tiles around the city.
infrastructure you build earlier than that on the city square will be deleted by city founding.
#2
"keep under farm" trick/bug
short :
you can cumulatively build different types of infrastructure on a tile if you time it right.
detailed :
similar to no.1, this works with non-ressource infrastructure (sonar, listening post, radar, airport thing, keep).
to do it, build the non-ressource infrastructure and let it be finished (in contrast to #1) before you build the actual infrastructure (farm, mine) on that square. this way you will have both in the end.
if im not mistaken you can even have one tile improvement out of every column in the build menu if you follow the above in the right order.
for example, you could build a keep, a surveillance tower, a farm and a road all on the same tile.
okay, the question is:
should these tricks be generally allowed for PBEM and (probably) MP gaming ?
-----
the discussion started here:
-----
the current votes:
--- moved to the middle of the thread to a separate post.
look here:
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