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Battle of the Americas I

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  • Turn 23 to GeorgeC.

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    • Turn 24 to Maquiladora

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      • Turn 24 sent to GeorgeC.

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        • turn 25 to hatschy and cc to redbull
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

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          • Turn 25 to GeorgeC.

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            • Turn 26 to Chad

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              • Peace?

                turn 27 to hatschy
                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                CtP2 AE Wiki & Modding Reference
                One way to compile the CtP2 Source Code.

                Comment


                • The humble Cubans have learned the value of good neighbors (especially seeing that neither of us are near the top of the heap on the power charts).

                  Also, I thought I would just give you the option. I would hate to see you lose 9 units by trying to attack one of my cities.

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                  • Turn 27 to GeorgeC.

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                    • Turn 28 to Maquiladora

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                      • *BUMP*

                        Turn 29 to hatschy
                        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                        CtP2 AE Wiki & Modding Reference
                        One way to compile the CtP2 Source Code.

                        Comment


                        • Is anyone else having trouble with phantom units? Twice now I've moved units into seemingly empty squares only to find out an enemy unit was there. Also enemy units appear on the screen and stay there only when I try to attack those units they are not really there! Very strange.

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                          • I havent had any trouble yet. Hmm are you setting paths for your units and then ending turn? Are the enemy units only cpu controlled? I dunno this could be a common problem.
                            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                            CtP2 AE Wiki & Modding Reference
                            One way to compile the CtP2 Source Code.

                            Comment


                            • Originally posted by Maquiladora
                              I havent had any trouble yet. Hmm are you setting paths for your units and then ending turn? Are the enemy units only cpu controlled? I dunno this could be a common problem.
                              I am not setting any paths, and they are all computer controlled units.

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                              • Turn 29 to GeorgeC.

                                I have these troubles with phantom (AI controlled) units too. You should watch the path for your active unit when moving the mouse. If it contains some edges you wouldn't expect (i.e. it doesn't show the shortest possible path), the reason could be such a phantom unit.

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