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Unnamed Bloodlust game Part I.

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  • #46
    Originally posted by Darth Viper
    uhm...we all try to kill gav
    I can kill Garry myself
    Something more exciting?

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    • #47
      Okay if you all agree how about this... You all try to KILL me and berXpert, we have 60 turns peace then go for it..... berXpert you agree???

      This ain't arrogance, its just we are the greatest combined CTPers that ever set foot on this planet!
      He's back after a fashion...

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      • #48
        Originally posted by Gavrushka
        Okay if you all agree how about this... You all try to KILL me and berXpert, we have 60 turns peace then go for it..... berXpert you agree???

        This ain't arrogance, its just we are the greatest combined CTPers that ever set foot on this planet!
        That would be me vs you and the rest vs berXpert?
        Sound like an easy target to me

        I can't imagine the greatest pair without Swissy being included...

        What about the idea I had posted before. No major wars until Alien Archeology? Imagine all players having large cities with increadible production massing fusions against each other.
        It would be the greatest massacre ever seen Apolyton!
        Perhaps with some additional rules.

        Any other idea?

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        • #49
          What about the first to take control on Keygen's capital win

          I like Gav idea 4 vs 2 but make it a little bit more interesting, if by turn 100 we 2 have not take minimum the 4 capitals then we lost... I mean we could easy win in -100 turns

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          • #50
            I will take it anyway, but I think both me and Ber will stay absolutely true to our Internet Games...... and we are both Lethal, if anyone doubts, come try us online...... But maybe we do want something a bit special for this game- I would tell you now by turn 100, both me and Ber would nuke all four capitals and Paradrop in on that turn.. Let the others post and see what the suggestions are?
            He's back after a fashion...

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            • #51
              Turn 8 > Gavrushka

              It's too late now, but interesting rule would be NO gifts allowed.

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              • #52
                Originally posted by Kralj Matjaz
                Turn 8 > Gavrushka

                It's too late now, but interesting rule would be NO gifts allowed.
                Who's been gifting who?? Point em out and I'll shoot them all the dirty rotten scoundrels.....
                He's back after a fashion...

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                • #53
                  You have been receiving a lot of gifts for such short period.
                  Who will you shoot now? Yourself? or your donator?

                  Comment


                  • #54
                    Originally posted by Kralj Matjaz
                    You have been receiving a lot of gifts for such short period.
                    Who will you shoot now? Yourself? or your donator?

                    Damn.... Believe it or not I just tried to shoot myself, unfortunately the moderator has just pointed out I don't have Gunpowder yet...... My apologies...

                    What no one sees is the gifting going in the opposite direction.... As I said, with me and Ber, you are up against the two Man-Mountains of Internet CTP.... The suggestion that the four of you take us both on was a real one.......
                    He's back after a fashion...

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                    • #55
                      Originally posted by berXpert
                      What about the first to take control on Keygen's capital win
                      Will anyone ever make it?

                      Originally posted by berXpert
                      I like Gav idea 4 vs 2 but make it a little bit more interesting, if by turn 100 we 2 have not take minimum the 4 capitals then we lost... I mean we could easy win in -100 turns
                      You sound confident.
                      But I beleive that you will lose
                      If it was 2 vs 2 then we could talk about it but 4 vs 2?
                      Looking for something more challenging

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                      • #56
                        2 vs 2 c'mon that' could be realy easy to us... something like 1 vs 1, if you think you and your team could win then take the challenge you all 4 vs Gav and me.

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                        • #57
                          Originally posted by berXpert
                          2 vs 2 c'mon that' could be realy easy to us... something like 1 vs 1, if you think you and your team could win then take the challenge you all 4 vs Gav and me.

                          If you insist then OK. Fine by me. I'll take the challenge.
                          I just wanted a more diplomatic and long game with this wonderfull map. Now it will get either black or blue with the enormous pollution it is going to be produced and finish you off.

                          I would prefer though to take a 2vs2 deathmatch team game as part of a Tournament I am developing. You with Garry and I with someone else.

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                          • #58
                            You can decide whichever way the game plays for the enjoyment of all..... If you would like a 2 v 2 v 2 team play then great, I with BerXpert, BUT I imagine we are already a proverbial mile ahead on Science.... Lets decide on turn 20, and await the Presence of our great Moderator ZoboGod to make the final decision
                            He's back after a fashion...

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                            • #59
                              I will let you free to decide what kind of game you would have.
                              Let be agree on the rule of victory.
                              Zobo Ze Warrior
                              --
                              Your brain is your worst enemy!

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                              • #60
                                a alliance of 4 players needs too much conversation for my taste, in the other case it would be ineffective.

                                a normal diplomatic game with alliances up to game status is more a challange for me.

                                i suggest a modification in sience progress:
                                10 turns after a nation steps into a new age (this occasion can also be defined by us) all nations share their knowlege by rule.

                                this would give an alternation in strategic play and maybe more leaned onto reality.

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