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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I send it to Keygen yesterday..the strangest thing happend to my turn my settlers were on totally different positions than i put them but when i asked zobo if he had played my turn for me because i was slow or something he said no...
Originally posted by Darth Viper
I send it to Keygen yesterday..the strangest thing happend to my turn my settlers were on totally different positions than i put them but when i asked zobo if he had played my turn for me because i was slow or something he said no...
Darth, that is wierd, and we got to sort out what has happened before the game continues.... We are talking about turn 1?? Well the Settlers no longer supermove then... So it could be a bug?? I am sure Zobo will be able to look at turns and work out what happened
I've localized the problem now. I searching why it occured.
To fix that, Keygen must resent is turn 0 to Krajl.
I've played from turn 0 keygen sent me and I had no problems.
Question :
All of you did have the right mod installed ?
The problem I've seen (as reported by Darth & Keygen):
Darth Viper units weren't at the same position and didn't have build any cities.
Keygen units haven't moved (but He had three settlers).
Last edited by ZoboZeWarrior; January 30, 2002, 06:01.
Zobo Ze Warrior
--
Your brain is your worst enemy!
Originally posted by Kralj Matjaz
I thought also only game starter has to have the mod installed. It worked for me without problems.
Where can I download it?
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