Posted by Max Webster: As you say ratings do not take into account diplomacy, which can have an effect on a player’s position in a game.
That leads to the obvious why do we not take the score as the ninth turn ranking? It seems that would take a few more factors into account when figuring rankings that are lets face it important to your standings in the game and your skill level. So if we use the current PG for rankings what about a terrain modifier?
There is a penalty for wishing to be removed from being rated in a poor terrain game which I don't think is right IMO. That penalty ensures that a person with poor terrain either takes a one time deduction or continued hits on their rankings why I don't know. Why not a bonus for bad terrain to counter this or just use the score which takes terrain into account for the ninth turn ranking?
Bringing up another point should you be able to view your starting location before you agree to be rated?
Posted by Max Webster: One thing though about the ratings, shouldn't the number of games a person is involved with effect the person’s standings? Is this possible or necessary? Just think its kind of weird with one person doing well in one game being at the top of the ratings.
Predictable= playing games with people of similar ranking and abilities a smart use of the ranking system. This of course leads to the hierarchy symptom. That is of course dividing high ranked from middle and lower ranked players. Not smart to be rated in a game on tundra with lower ranked players that have rivers and mountains. Most all ranking systems suffer this unfortunate side effect.
Ok let's look at one way to maximize the system to your advantage you get in a game wishing to be non-rated as you want to view your sloc. You have great terrain a good start you play for awhile other players have gone to war. You now find yourself about to take commanding lead during the game. The other players are well rated it would now be a good time to get rated. Thus capitalize on the situation and the rankings system.
Similar to this would be taking over a civilization that has a good standing in a game but that is timing and chance.
Expanding on the above I have done some calculations they are; if say berxpert took the penalty for becoming non-rated in the games he is doing poorly in and remained in the games he is ahead. He would be able at his going rate to make up this one time loss for a maximum gain on the rankings. This for the time stop his yoyo rankings the only way to go would be up not up and way down. That is if he continued to dominate in his games, a risk yes but chances are his standings would remain in the top 10 then he has now.
This of course is not an attack on the ratings system it is a discussion on how to maximize it to your advantage. We all acknowledge Quinn does a bang up job here and the system is ok as it stands IMO. So lets not turn this discussion into I love you, I love it or I hate you, I hate it ok pros and cons and maximizing and strategies...
So that said again I will have more later any comments? Other ideas on how to utilize or maximize the rating system to your advantage are the idea here?
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