SLIC gives you access to 9 different rankings. (Powerslics 2.0 display these at various times during the game). They are:
Population, Geographic (amount of land you own), number of cities, military power, science/knowledge, wealth/gold, number of trade routes, Undersea cities, Space exploration.
SLIC returns your ranking vs all other players for each of these categories. e.g. whether you are 1st, 2nd, 3rd, ... in population size.
I reckon it should be relatively easy to write a bit of SLIC that at the end of turn *9 (or the beginning of turn *0) produces a ranking based on a combination of the above and use that instead of Powergraph. Powergraph is easy to use as a measure of who's winning, but as it's based purely on the production value of everything you've built, I don't think it's a very satisfactory measure of how "civilized" your nation is. And of course it takes no account whatsoever of your wealth/gold, and measures your science contribution purely by the production cost of your research buildings (academy, university, etc.)
I think that a weighting system based on ranking would be interesting, and might make players think about different "win" strategies. The hard part would be agreeing what weightings to use for each rating, maybe the weightings should be different as the civilization progresses through the ages, etc.?
It also wouldn't be possible to use this rating system for games already in progress.
I'm not proposing that we scrap the Powergraph ranking system, far from it, but would anybody be interested in a rating based PBEM game if I wrote the SLIC code and we could agree the weighting system? And quinns, if we could agree such a weighting system, would you be prepared to accept the scores onto the ladder?
Population, Geographic (amount of land you own), number of cities, military power, science/knowledge, wealth/gold, number of trade routes, Undersea cities, Space exploration.
SLIC returns your ranking vs all other players for each of these categories. e.g. whether you are 1st, 2nd, 3rd, ... in population size.
I reckon it should be relatively easy to write a bit of SLIC that at the end of turn *9 (or the beginning of turn *0) produces a ranking based on a combination of the above and use that instead of Powergraph. Powergraph is easy to use as a measure of who's winning, but as it's based purely on the production value of everything you've built, I don't think it's a very satisfactory measure of how "civilized" your nation is. And of course it takes no account whatsoever of your wealth/gold, and measures your science contribution purely by the production cost of your research buildings (academy, university, etc.)
I think that a weighting system based on ranking would be interesting, and might make players think about different "win" strategies. The hard part would be agreeing what weightings to use for each rating, maybe the weightings should be different as the civilization progresses through the ages, etc.?
It also wouldn't be possible to use this rating system for games already in progress.
I'm not proposing that we scrap the Powergraph ranking system, far from it, but would anybody be interested in a rating based PBEM game if I wrote the SLIC code and we could agree the weighting system? And quinns, if we could agree such a weighting system, would you be prepared to accept the scores onto the ladder?
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