*** RATED GAME RULE CHANGE/ADDITION PROPOSAL ***
Elimination Rule --
If, in a rated game, a player:
a) resigns;
b) changes status from "rated" to "unrated";
c) gets annihilated; or
d) gets "FORCED next turned" for three turns in a row,
then every remaining player in that game "DEFEATS" THAT PLAYER THREE TIMES (as measured by the normal ten turn phase defeat).
For example, in a 5 player game, the first person who gets "eliminated from the ratings in that game" would be "defeated" 12 times (as measured by the normal power graph 10 turn defeat), (3 multiplied by 4 remaining players.) This equates to an average decrease in ratings of about 2 to 3 points for the eliminated player. The second player eliminated would be defeated 9 times (3 multiplied by 3 remaining players), ... etc.
In the case of resignation or three consecutive "forced next turns", then that resigned player's civilization will be "next turned" until a replacement player, (either rated or unrated), takes over that civilization's control.
*** END PROPOSAL ***
Paul
King
Zwolle, The Netherlands
Mar 99 posted December 25, 2000 04:01
This proposal favors the military victory over the alien life victory. I think there should also be a bonus for finishing the alien project. So maybe this could be added: if a player wins by completing the alien project he defeats every remaining player three times. Any objections to this?
quinns
Prince
California, USA
Oct 2000 posted December 25, 2000 10:21
I agree with Paul's Alien Project Victory proposal stated above. Without objection, I will include this Alien Project Rule with the Elimination Rule, also stated above.
[This message has been edited by quinns (edited December 28, 2000).]
Elimination Rule --
If, in a rated game, a player:
a) resigns;
b) changes status from "rated" to "unrated";
c) gets annihilated; or
d) gets "FORCED next turned" for three turns in a row,
then every remaining player in that game "DEFEATS" THAT PLAYER THREE TIMES (as measured by the normal ten turn phase defeat).
For example, in a 5 player game, the first person who gets "eliminated from the ratings in that game" would be "defeated" 12 times (as measured by the normal power graph 10 turn defeat), (3 multiplied by 4 remaining players.) This equates to an average decrease in ratings of about 2 to 3 points for the eliminated player. The second player eliminated would be defeated 9 times (3 multiplied by 3 remaining players), ... etc.
In the case of resignation or three consecutive "forced next turns", then that resigned player's civilization will be "next turned" until a replacement player, (either rated or unrated), takes over that civilization's control.
*** END PROPOSAL ***
Paul
King
Zwolle, The Netherlands
Mar 99 posted December 25, 2000 04:01
This proposal favors the military victory over the alien life victory. I think there should also be a bonus for finishing the alien project. So maybe this could be added: if a player wins by completing the alien project he defeats every remaining player three times. Any objections to this?
quinns
Prince
California, USA
Oct 2000 posted December 25, 2000 10:21
I agree with Paul's Alien Project Victory proposal stated above. Without objection, I will include this Alien Project Rule with the Elimination Rule, also stated above.
[This message has been edited by quinns (edited December 28, 2000).]
Comment