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  • Shame I made it so long after that, but yet a less than 24 hours turnaround.
    Timezones...

    ------------------
    Solver - http://www.aok.20m.com
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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    • (turn > mustansir@telocity.com)

      Well, looks like we are going for a new High Speed High Score
      Visit my Band-Homepage www.lostinnocence.de

      Comment


      • Turn -> Kralj

        ========

        Yeah I think everyone is on steroid now.
        King Thor

        Comment


        • Go ahead!

          And if possible - pls push on in our other games
          First they ignore you. Then they laugh at you. Then they fight you. Then you win.

          Gandhi

          Comment


          • What, in the world, are you talking about Birdman !

            Comment


            • I think he was really jealous so he just came in and mumbled something to slow us down...
              King Thor

              Comment


              • Turn > Quinns

                Can somebody explain me how is power graph calculated?

                Comment


                • Quinns had posted a nice explanation on the powergraph in some thread (it was quinns wasn't it???). Basically the powergraph represents production points and population sitting around. Tile improvements dont count. Simply put. More the cities you have, more the units and city improvements you have the better your powergraph.. or something like that anyway. But be careful Kralj, sometimes if you stay too busy keeping a high powergraph you'd end up loosing the game.
                  King Thor

                  Comment


                  • Turn 14 to Solver ---

                    Yes, it was I who wrote about the Power Graph. It was called "Power Graph Interpreted" back in late November or early December, and it's fairly accurate.

                    Of course, Kralj, don't worry about losing the game... you should only care about the POWER GRAPH as it is the only thing the all powerful RATINGS are based upon .

                    You don't get any BONUS points for "winning" the game, only for the highest power graph at the 9th turn mark.

                    Comment


                    • But isn't that kind of wierd? the winner of the game has to be the most powerful right? We are trying to rate the skill of players (atleast approximately). Shouldn't winning a game flat out give a person say a 5 point bonus??
                      King Thor

                      Comment


                      • That's a good question Thor, so let's talk about the idea of "winning" in Civilization.

                        A player can theoretically "win" in "Civilization - Call to Power" by stockpiling up a bunch of nukes, telling lies to everybody, then waiting until they all have their guard down, and then nuke every enemy unit off the face of the Earth. "Nice win! You lied to us real good and completely destroyed the Earth! Nice Civilization playing. Great strategy. You should get a five point increase in your ratings for your superior and 'civilized' method."

                        Why does someone have to "win" in Civilization. I know it is a game, and someone should win, but we kind of take care of that now with the multiple winner at the ...9 turn mark.

                        See my below yakking on the AC-Multiplayer -- Ladders thread.

                        Begin quote from Alpha Centauri thread (trying to convince them to go to a rating system similar to CTP Ratings) :

                        -------------
                        ...
                        White Elephants - Regarding length of CTP Games - Well, I know of one game that is well over 200 turns right
                        now. I think the only reason a game really "ends" is because players lose interest, or one player gets a
                        substantial lead and it becomes just a long, tedious mop up job to "conquer" the rest of the civilizations.

                        One of the good points of the rating system is that it actually encourages players to stay in the game, and
                        encourages the game leader "not to destroy" the rest of the nations, but just to stay in the lead (but not by
                        too much) so that the leader's ratings will continue to increase at the ten turn mark and the other players will
                        stay in, in the hopes of gaining the lead themselves, while still gaining ratings points for being ahead of the
                        others in the game. For once the game ends, the ratings no longer change. There is no "bonus" for ending the
                        game, (just as there is no bonus for ending the "real" world )
                        ...
                        -------------- End quote from Alpha Centauri thread.

                        I'm going to post this on a new thread called "Winning?" to see what kind of reaction I get. Thanks for bringing it up!


                        [This message has been edited by quinns (edited December 19, 2000).]

                        Comment


                        • Thor, we are rating the way you play, too. To win, you need to produce units and buildings (no doubt). They all cost production, and the production points are what imporve your powergraph (see Quinn's post for more).
                          Thus, if you have an army that's 2 x larger than any other on the planet, you will be top on the rankings list, and thus gain the ratings points.
                          As for the game - turn to Aaginor. Moreover, good news are here - next turn (which I hope will be tomorrow), the first ship on this water planet will leave my docks. It will come to provide the room for expansion, as there's not much room left. And, I don't like being almost at the South Pole - quite cold places to be seen here and there.

                          ------------------
                          Solver - http://www.aok.20m.com
                          [This message has been edited by Solver (edited December 20, 2000).]
                          Solver, WePlayCiv Co-Administrator
                          Contact: solver-at-weplayciv-dot-com
                          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                          Comment


                          • Correction: my mail to Aaginor has been sent back, it says Mailbox quota exceeded (mailbox voll). Aaginor, please erase the email from the server, it's enough to keep them on your hard drive, then I'll resend.

                            ------------------
                            Solver - http://www.aok.20m.com
                            Solver, WePlayCiv Co-Administrator
                            Contact: solver-at-weplayciv-dot-com
                            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                            Comment


                            • The full Mailbox was caused by a large MP3 file, which was dwelling for 4 days on the server. I always delete the received mails, so there shoul be no further problems.
                              If still problems, contact me via ICQ ...

                              Aaginor
                              Visit my Band-Homepage www.lostinnocence.de

                              Comment


                              • I will be resending the turn to Aaginor today then.

                                ------------------
                                Solver - http://www.aok.20m.com
                                Solver, WePlayCiv Co-Administrator
                                Contact: solver-at-weplayciv-dot-com
                                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                                Comment

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