The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
1. Keep the warrior just outside of Sparta's city limits in the forest, between Te Moana and Sparta -- and fortify. Greece doesn't look real happy with us. The fortified warrior can keep an eye on any Greek expansion plans while at the same time be able to withstand just about any attack by a single unit.
2. Move the settler from Atlantis up to the former "red" tile and settle there asap. Move the phalanx from Atlantis up with that settler and fortify the new "red" city.
3. Build another phalanx in Atlantis -- then another settler.
4. Move the next Settler from Te Moana south to settle on the coast. Move the phalanx in Te Moana with the new settler.
5. Keep with the phalanx-settler-phalanx-settler queues for a few more turns. We'll eventually switch to building a granary then marketplace in the trade centers at "red" and Te Moana.
I agree with Quinns on nearly every point. However, I would like to see a slaver pretty soon. Like maybe between the next phalanx and settler in Atlantis.
There is without a doubt another Greek city down river ,we can only guess as to what its position and eventual industrial ability are going to be.It(the theoretic city maybe even closer than Sparta. I think it would be in our interest to find Athens either with this recon unit or to manufacture a cav archer to serve the purpose
Sincerely
Col.Vandal-1
Atlantian Defense Science Institute
The world is a messy place, and unfortunately the messier it gets, the more work we have to do."
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