I'm authorizing all folks to the Merc team as an interim action to getting the forums de-privatized.
Welcome, come in , and have fun. Feel free to ask questions and I'll do my best to answer.
If I get time, I'll compile the key turns and links in this thread.
And, kick it off with THE MAP.
Turn 1:
The Great Horse dispute.
Mercs saw a Horde settler stack heading for a set of ponies equi-distant between the Horde and Mercs. Mercs settled a turn earlier than the planned site to ensure we got ponies.
The Horde responded by sacking the city with archers, and fleeing from our axes that gave chase.
Sarantium, however, tried to move their own settler stack in, which royally ticked us off. They were eventually convinced of backing down by strongarm diplomacy and a show of force I once classified as "Smoke, mirrors, and chest thumping".
The great Merc militarization occured shortly after and smoke and mirrors soon became pointy things, with our primary military pump coming online.
With troubled waters on both borders diplomatically. War with the Horde, and a tenuous peace at best with sarantium, the Mercs took to getting Sarantium to view the Horde as a much better target than ourselves.
This involved, largely, a distractionary/pillaging force of 3 axes and a spear harrassing the Horde and preventing their growth.
In reality, while no "real" damage was ever inflicted by these troops, the Horde constantly had to contend with their presence, and their lack of growth from the time they enterred Horde territory is quite marked. With nice forests and hills around Horde lands, they were unable to mass a force to root our our harrassers, and went for a large chariot-keshik upgrade strategy in hopes of mopping the floor with us.
Meanwhile, back on the front, our power, and past history with the original Horde team, led Sarantium to decide the Horde was their best target. And things happened most quickly from our P.O.V.:
The Horde suddenly asked for peace, and an agreement was reached.
Sarantium got pissed at this peace, counting on our 4 units to aid their war, and requested us to rent those 4 units back. Which we agreed.
The Horde, now with peace in hand, asked to rent ALL AVAILABLE UNITS to attack Sarantium. And, this was also agreed to. KEY here was Horse Back Riding up front, and an agreement for some other techs later.
With both these contracts starting in 10 turns from the time initiated the Mercs, at this point, ceased researching all together in preperation for what was sure to be a coming storm.
Predictably, 10 turns later, when both teams discovered we had been simultaneously hired to hurt them as well as the other nation, all hell broke loose, but neither group had units in place to take care of our now-defenseless land. EVERY unit of ours was committed to these contracts.
We moved as ordered. The Horde sacked a Sarantium town before the two of them got their heads together.
Sarantium suicided the units they rented on the Horde Capitol. We moved as ordered. The Horde sacrificed our units on similarly defended Sarantium towns a few turns later. We moved as ordered even though it was clear this was a ploy to weaken us.
There was a big debate internally: Go for crossbows to deflect the incoming attack, or massively upgrade chariots to horse archers.
The Horse Archer plan won to save a Great Engineer for the Great Library.
More later.
Welcome, come in , and have fun. Feel free to ask questions and I'll do my best to answer.
If I get time, I'll compile the key turns and links in this thread.
And, kick it off with THE MAP.
Turn 1:
The Great Horse dispute.
Mercs saw a Horde settler stack heading for a set of ponies equi-distant between the Horde and Mercs. Mercs settled a turn earlier than the planned site to ensure we got ponies.
The Horde responded by sacking the city with archers, and fleeing from our axes that gave chase.
Sarantium, however, tried to move their own settler stack in, which royally ticked us off. They were eventually convinced of backing down by strongarm diplomacy and a show of force I once classified as "Smoke, mirrors, and chest thumping".
The great Merc militarization occured shortly after and smoke and mirrors soon became pointy things, with our primary military pump coming online.
With troubled waters on both borders diplomatically. War with the Horde, and a tenuous peace at best with sarantium, the Mercs took to getting Sarantium to view the Horde as a much better target than ourselves.
This involved, largely, a distractionary/pillaging force of 3 axes and a spear harrassing the Horde and preventing their growth.
In reality, while no "real" damage was ever inflicted by these troops, the Horde constantly had to contend with their presence, and their lack of growth from the time they enterred Horde territory is quite marked. With nice forests and hills around Horde lands, they were unable to mass a force to root our our harrassers, and went for a large chariot-keshik upgrade strategy in hopes of mopping the floor with us.
Meanwhile, back on the front, our power, and past history with the original Horde team, led Sarantium to decide the Horde was their best target. And things happened most quickly from our P.O.V.:
The Horde suddenly asked for peace, and an agreement was reached.
Sarantium got pissed at this peace, counting on our 4 units to aid their war, and requested us to rent those 4 units back. Which we agreed.
The Horde, now with peace in hand, asked to rent ALL AVAILABLE UNITS to attack Sarantium. And, this was also agreed to. KEY here was Horse Back Riding up front, and an agreement for some other techs later.
With both these contracts starting in 10 turns from the time initiated the Mercs, at this point, ceased researching all together in preperation for what was sure to be a coming storm.
Predictably, 10 turns later, when both teams discovered we had been simultaneously hired to hurt them as well as the other nation, all hell broke loose, but neither group had units in place to take care of our now-defenseless land. EVERY unit of ours was committed to these contracts.
We moved as ordered. The Horde sacked a Sarantium town before the two of them got their heads together.
Sarantium suicided the units they rented on the Horde Capitol. We moved as ordered. The Horde sacrificed our units on similarly defended Sarantium towns a few turns later. We moved as ordered even though it was clear this was a ploy to weaken us.
There was a big debate internally: Go for crossbows to deflect the incoming attack, or massively upgrade chariots to horse archers.
The Horse Archer plan won to save a Great Engineer for the Great Library.
More later.
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