Aftermath:

The majority of wounded:
ETA 5-6 turns for them to all heal.

Cities:

Note, 2 horse archers next turn's end. AB growth in 2 will knock that turns-to-complete number way down.
Iron to finish next turn. Other chop to finish towards the epic next turn.
ETA 13 turns till Construction. Guesstimation on Sarantiums Construction ETA: 5 turns.
Gold: (Sarantium should take a dive here next turn)

Food:

Prod:

POWER:
The majority of wounded:
ETA 5-6 turns for them to all heal.
Cities:
Note, 2 horse archers next turn's end. AB growth in 2 will knock that turns-to-complete number way down.
Iron to finish next turn. Other chop to finish towards the epic next turn.
ETA 13 turns till Construction. Guesstimation on Sarantiums Construction ETA: 5 turns.
Gold: (Sarantium should take a dive here next turn)
Food:
Prod:
POWER:
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