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Turn 120, 100 AD

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  • Turn 120, 100 AD

    The East (for some reason I named the screenshot "west" however....must have been playing too late at night... )



    South:



    Cities:



    Food:



    Gold:



    Power:



    Production:



    Now, this is a poll. A MULTIPLE CHOICE POLL.

    Please vote for one option in each header.

    At issue to decide:

    AB: We can triple pop the forge right now. Advantage to doing so is the happy boost AB would get.

    We could triple pop a settler.

    We could dual pop a worker.

    We could remain building the forge, delay growth by working the cottages, and allow the existing "we can't forget the cruel" expire before popping.

    The advantages for each popping are obvious. The disadvantage is less gold, possibly delaying math a bit.

    FS:

    Build the Heroic Epic
    Build Units
    Build granary
    Build Library

    Each has merits.

    The Eastern front:

    Move pieces into place to attack next turn.

    Wait 2 turns to see what Sarantium does with that chariot/axe/worker stack and be able to send an extra axe in 2 turns.

    Again, each has merits.
    0
    AB: triple pop the forge
    0%
    0
    AB: Triple pop a settler
    0%
    0
    AB: Dual pop a worker
    0%
    0
    AB: Delay growth, allow unhappiness to expire, work gold
    0%
    0
    AB: Other
    0%
    0
    FS: Build the Heroic Epic
    0%
    0
    FS: Build more units
    0%
    0
    FS: Build a granary
    0%
    0
    FS: Build a Library
    0%
    0
    FS: Other
    0%
    0
    Eastern Front: Get in position to attack
    0%
    0
    Eastern Front: Wait 2 turns, see what Sarantium does and attack with bigger force
    0%
    0
    Eastern Front: Other.
    0%
    0
    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
    You're wierd. - Krill

    An UnOrthOdOx Hobby

  • #2
    On the Eastern front:

    If we move to attack next turn (see the UnO's attack plan thread), that attack would consist of 3 axe, a spear, and an archer guarding the workers building the road.

    There is a slight risk the Sarantium stack would be able to capture the workers, even crossing the river. Their stack consisting of 1 axeman, 3 spearmen, 2 archers and a chariot. But another chariot in their worker stack capable of reaching us.

    Their worker stack in the east can be doing 1 of 2 things:

    Roading towards Foxtrot or roading towards the gold in preparation for a city, so it's instant-connected.

    Roading the gold will serve them no purpose as Foxtrot expands in a couple turns. But if they do, this means their stack is largely a defensive garrison for the forthcoming city. (explains the waiting and the large number of spears)

    Now, the case for attacking now:

    We can only potentially complete this attack if we move before their stack crosses the river. If they are roading for a new city, they should be crossing soon.

    Also, the sooner we attack, the less likely their city is to be defended. If their worker stack makes the gold hill, they'll likely be able to see any staging position we have as well. (gotta research that) Their stack should finish the road this turn (100 ad), and move next turn.

    The case for waiting:

    If they are roading towards the gold...well, that's +1 worker for us if we choose to do so once they hit the gold hill. If not, it moves their units there out of range of counter-attack of either stack.

    Plus we have 4 axes as opposed to 3 on defense.
    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
    You're wierd. - Krill

    An UnOrthOdOx Hobby

    Comment


    • #3
      Save here, the Sarantium stack in the East has disappeared.

      That means they either withdrew (unlikely) or crossed the river south.

      This puts a stimey on the attack plan, and changes the target to their stack. Probably best to wait for the other axe then, given the number of spears they had. We could move the horses to a closer position to react if needed though...
      One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
      You're wierd. - Krill

      An UnOrthOdOx Hobby

      Comment


      • #4
        Alright.

        I popped the forge in AB.
        Set to build the Heroic Epic in FS
        Moved the ponies to the tile 9 of Foxtrot. This puts them in a position closer to whatever Sarantium is up to, and yet should remain hidden from sight.

        Axes moved to tile 2 of Lima.
        One stack of workers moved to the ponies and started the pasture. Should finish next turn. Covered with 2 combat /shock axes, 1 combat axe, a spear, and 2 archers. If Sarantium attacked, we'ld have better than 60% odds on 5/6 of the units. And 50% on the last one. Extremely unlikely loosing the workers.

        The Sarantine worker is chopping that forest. (couldn't see it's orders last turn). Could potentially be a pre-chop for a new city. Walls? Temple?

        One slight error on my part: Forgot to re-arrange foxtrot's que, so overflow went to a granary. Will get pics up as soon as I can.

        Noticed a couple more options on the engineer:

        Parthenon is still up for grabs. +50% GPP could be usefull.

        And, we'll be getting a Scientist in 7 turns...This opens the possibility of a Golden Age...THAT has some interesting potential.
        One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
        You're wierd. - Krill

        An UnOrthOdOx Hobby

        Comment

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