It's time to make a choice on the Great Engineer.
We have the following possibilities:
1. Build the Heroic Epic in FS.
Advantage: FS is our production house. With the HE, it's capable of 11 axe/spear every 12 turns at current production levels. However, it will take us 13 turns to manually build the HE there (Possibly as little as 9 turns, see below). Taking our primary troop production facility offline for 13 turns in the middle of a war will be difficult at best.
Disadvantage: It's a national wonder, one that CAN wait.
2. Attempt to build the Hanging Gardens in AB.
Advantage: Wonder of the World. +1 pop everywhere can be translated to an immediate rush of units and/or improvements. +1 health helps over the long run.
Disadvantage: We're 7 turns from getting Math, and a minimum of 9 turns from being capable of rushing the Hanging Gardens. With AC hording wonders like they are, would we be capable of getting it?
3. Discover Machinery.
Advantage: In 5 turns, AB grows. In 8 we could have iron hooked up and begin production of crossbows. A large part of our success to date has been the fact that the Horde/Sarantium expected us to counter their assault largely with axes/spears, and were unprepared for cavalry units in numbers. Crossbows could have a similar surpise impact in the future.
Disadvantage: Inability to rush either wonder.
We have the following possibilities:
1. Build the Heroic Epic in FS.
Advantage: FS is our production house. With the HE, it's capable of 11 axe/spear every 12 turns at current production levels. However, it will take us 13 turns to manually build the HE there (Possibly as little as 9 turns, see below). Taking our primary troop production facility offline for 13 turns in the middle of a war will be difficult at best.
Disadvantage: It's a national wonder, one that CAN wait.
2. Attempt to build the Hanging Gardens in AB.
Advantage: Wonder of the World. +1 pop everywhere can be translated to an immediate rush of units and/or improvements. +1 health helps over the long run.
Disadvantage: We're 7 turns from getting Math, and a minimum of 9 turns from being capable of rushing the Hanging Gardens. With AC hording wonders like they are, would we be capable of getting it?
3. Discover Machinery.
Advantage: In 5 turns, AB grows. In 8 we could have iron hooked up and begin production of crossbows. A large part of our success to date has been the fact that the Horde/Sarantium expected us to counter their assault largely with axes/spears, and were unprepared for cavalry units in numbers. Crossbows could have a similar surpise impact in the future.
Disadvantage: Inability to rush either wonder.
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