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Turn 112, 100 BC
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Turn 112, 100 BC
One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx HobbyTags: None
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I notice you didnt post GNP
Sarantium unable to maintain smooth troop production it seems. We could appear formidable on this via graphs.
A HA will be completed in foxtrot with chopping hammers, you mentioned? Next turn?A ship at sea is its own world. To be the captain of a ship is to be the unquestioned ruler of that world and requires all of the leadership skills of a prince or minister.
Men grow tired of sleep, love, singing and dancing, sooner than war
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Yeah, I believe the hammers actually get counted next turn. But, it might be when you hit end turn. All I know is the forest will be gone, but the workers unable to move come turn 113. At what precise point those hammers get added, I'm not 100% sure, it's either during this next turn, or as soon as we hit end turn. Whenever that happens, we should get the HA.
We'll also be getting 15 hammers up in FS at the same time, so we should plan it's build accordingly.
As for the GNP, that screenie got messed up, and I'ld have to replay to re-take it. But, we were still ahead in the local scheme of things.
Next turn, we'll lose quite a bit of the food production, MFG should go up, and GNP should rebound a bit...And I suspect we'll overtake #1 spot in the game on the power chart.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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Turn here, nothing surprising.
I highly reccomend carrying out the attack in the east. It's admittedly a risk. It'll likely leave us with 3-4 horse archers, 3 axes, and a spear wounded, in the open. The best we could cover them with is 3 combat 1 archers and a combat 1 axe.
Sarantium, however, would likely have 1 wounded sword(worst case), 2 wounded spears, 1 archer, and 2 chariots. The wounded soldiers would probably get even odds against our archers. That would leave 1 chariot dieing on our axe, 1 killing an archer, and the rest playing out with wounded soldiers. The danger is if they have something in the fog capable of reaching our stack.
I also suggest a Horse archer in Fort Sierra, but it'll be a 2 turn one if we go that route. The Horse archers advantage is that the Horde units, only one is upgraded, so our horse archers are still better at taking out their units than our spears going on their upgraded archers. An axe/spear would be 1 turn, of which I suggest spear.
Foxtrot gets a Horse archer at end turn, 5 overrun, for 15 hammers next turn. Set it up for a spear/axe and we can pop it next turn.
Lima...undecided.
WORKER PROPOSAL.
Just occured to me. Move that stack in Fort Sierra back towards Lima as far as possible. Preferrably on the unroaded mined hill. Leave the 2 stack north of Foxtrot there.
Next turn, we can have them both build a road to connect a back road between lima and Foxtrot. Then our wounded horse archer units can make it to foxtrot and have a turn to heal before that battle should take place. And any foot soldiers undamaged could make it there as well.
I solidly believe that by taking the attack to the sarantium stack in the east, and building the roads, we will negate most of the problem of the 2 front war.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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Im out of town so cant load the sav for precise info.
Yup i was thinking of a road between lima\foxtrot, but decided to have the works chop trees. wasnt sure if it was stable enough.
I had a feeling you were going to push for attacking them in the open. The pressing question is where did horde send their troops? 6 of their original position? Because actually, the southern sarantium stack on its own is not strong enough to be any real threat to cities. And the reason to attack in the north is so we can switch troops south ASAP ofcourse. I would not like to attack their stack, but ofcourse we cannot simply leave an army tied up there indefinitly. However if we put the roads in, our HA can form a more mobile core that can be moved about and still return to lima while we build up more units. Basically i see attacking them now as overstretch. We could bid our time as the defenders and await the most favourable moment. However i would bet they have reinforcements coming so maybe now is our only chance at an attack....
need more info to decide....A ship at sea is its own world. To be the captain of a ship is to be the unquestioned ruler of that world and requires all of the leadership skills of a prince or minister.
Men grow tired of sleep, love, singing and dancing, sooner than war
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No, the Horde moved 8. Pretty obvious they're gunning for us.
There's also a horde Keshik 2 of our spear. Which would put their stack at 4 keshik, 4 archers in 2 turns time.
I don't believe we can build a road with their army there. It poses a threat to the workers and the road itself.
The combined stacks in the south cannot be dealt with with the current forces unless we are able to move south asap.
Attacking now, they only have 5% fort bonus, and shouldn't change any overall odds that much. But, it forces their hand. If they have more reinforcements, (honestly, given the power score I don't see them having many/any 1-2 units tops) they can attack us, sure. It's a risk. But, they should lose 6-7 units while we lost 2-3. Their wounded units get promos, and would be roughly even against our archers, but if some of our axes didn't get too wounded, they'ld be the defenders with over 50% odds. Honestly, Sarantiums best move would be to attack with their archer, wound our axe, kill 2 archers with their chariots...then we still have an archer defending and a bunch of axes at various wounded status.
Even if we scale back the attack. Leave us 2 axes and 3 archers to defend. That takes out 5-6 Sarantine units but leaves them all three chariots. But, our stack is pretty stable against counter-attack there. At best, a hidden axe would have 50% vs our axes.
In my mind, it's just as big a risk to wait 2 turns (predicted entry into Merc territory). If we move the HA south to Foxtrot now, they would not be able to make it back to Lima untill Sarantine units had defense bonuses, and the foot soldiers near Lima would be incapable of denying the hills. If they stayed north, in 2 turns, we'ld have enough units to all but eliminate that northern force, but the HA would be incapable of helping near Foxtrot. This would force us to concede defensive terrain there, incapable of forcing their stacks to attack us on the defensive terrrain or move to open fields for the slaughter.
Granted, I'm one who much prefers to attack and force others into reacting to you.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
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True, in this case we would need to remove one front as a threat. BTW their axes cannot just cross the river and attack due to bridge limitations, AFAIK
Now as to how many units to use in the attack-IMO as many as possible that will have reasonable oddsLast edited by Slade Wilson; November 15, 2007, 14:56.A ship at sea is its own world. To be the captain of a ship is to be the unquestioned ruler of that world and requires all of the leadership skills of a prince or minister.
Men grow tired of sleep, love, singing and dancing, sooner than war
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Alrighty then.
Another couple things I've noted now I'm back home and checking again.
FS: Can build: Axe/spear in one
Horse archer in 2
OR archer/chariot in one both this and next turns.
This is due to the chop. Looking at the enemy composition, 2 chariots would be great for cleaning up on archers or wounded units.
Lima can be made to hit size 4 next turn, and AB can grow and not delay the archer.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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Last edited by UnOrthOdOx; November 16, 2007, 11:28.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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Um, I was replaying to get some screenies (accidentally closed too soon) and uncovered a game exploit that caused differing combat results.
Halting save to discuss with snoopy...but don't get too accustomed to the above results just yet.Last edited by UnOrthOdOx; November 15, 2007, 20:10.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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Alright, snoop says send as is, I'm going to keep the specifics of the deal under wraps for now, because I think there's more to it than is immediately apparant. It just feels wrong.
Pics will have to come later tonight.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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I hope you sent the original results. Anything other would be total BS owing to the way the RNG works.
The way i understand the RNG seed has numbers for combta\anything with chance, each combat\chance effect uses up a number. Changing the order of combats\chance events will use different seed numbers. So you could use up your bad seed numbers on something and then do your important battles...A ship at sea is its own world. To be the captain of a ship is to be the unquestioned ruler of that world and requires all of the leadership skills of a prince or minister.
Men grow tired of sleep, love, singing and dancing, sooner than war
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Yeah, that's how we all understood it. I found something else that resets the numbers...One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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