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Turn 104 - 300 BC

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  • Turn 104 - 300 BC

    Placed Polytheism in research queue.

    Here are screenshots for now. Will add commentary as needed within the coming day.









    Power:



    Score:



    MFG:



    GNP:



    Crop:


  • #2
    Port Lima needs to be set to 1 pop something every time it hits size 5.

    Spear, axe, something. The overflow produced should enable it to 1-2 turn units, and the 5th citizen serves little purpose getting placed on an actual tile right now.

    AB should *cough* TRIPLE pop a settler shortly after the library is finished.

    Can't entirely see from the screenshot, but I believe the archer in new city could safely move 2-3 for better line of site and still be able to get back to the city if someone came from the SW. It should get the hill promo if we do so.

    Horse archers should go to the farmed corn 4-4 of foxtrot. Able to reach just about any danger spot from there.

    After current productions, Lima and Foxtrot focus on foot soldiers while FS focus on cavalry.
    Last edited by UnOrthOdOx; September 29, 2007, 09:27.
    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
    You're wierd. - Krill

    An UnOrthOdOx Hobby

    Comment


    • #3
      AB should *cough* TRIPLE pop a settler shortly after the library is finished.
      Why is that and where is it going?
      A ship at sea is its own world. To be the captain of a ship is to be the unquestioned ruler of that world and requires all of the leadership skills of a prince or minister.

      Men grow tired of sleep, love, singing and dancing, sooner than war

      Comment


      • #4
        Why it is, is because food is out strength, which we should play to. AB is a killer whipping locale. And settlers or workers are the best things to whip. 3 pop gets a settler in a very few turns, and at the growth rate, will only get AB down to size 3 for a turn or two. AB only has 4 tiles worth working right now (improved tiles), thus the pop is better used under a whip. Triple popping will result in a good overrun, which can then be applied to another improvement in the city. (forge, IMO)

        Where is the settler going?

        My first choice would be the forest plains 2-2-2-1 of AB.
        Yes, it's a tight spacing. However:
        It has fish and corn, thus will grow quick and can whip. It can share a hill and the oasis with AB, can share the copper with FS. This allows more flexibility in all those cities. FS could work some food and grow without us losing the production of the copper, for instance.

        Or:
        Could grab the iron

        Could choose to settle near where that Sarantine city we sacked was...and call said settling outside the border agreement as our payment for the destruction of the chariot.

        All are locations that do not extend our borders from a defensive point of view. Which is key here. But, more cities = more troop production potential. That is my biggest reason for wanting more settlers.

        More cities also = more libraries which = more scientist, which = more research and to hell with the GNP graph.
        Last edited by UnOrthOdOx; September 30, 2007, 17:12.
        One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
        You're wierd. - Krill

        An UnOrthOdOx Hobby

        Comment


        • #5
          Well i know that, whipping is a bit overpowered. Although i would point out that with a whip cycle a cottaged grassland can beat out a plains hill, and although i cant speak with authority as i havnt run the math for this position, that farmed plains tile makes me wince with horror A cottage worked on those grass tiles would give similar hammer output with a whip cycle and money(cities) to boot.

          My first choice would be the forest plains 2-2-2-1 of AB.
          What do you mean by the numbers, maybe the numpad on the right of keyboard? I assume you mean the forest\plain tile on what i would call 4 down, 1 over. But wouldn't the desert tile be a better spot? For one, settling on a forest loses some hammers and if its a question of tile usage it could be placed further down the coast.
          A ship at sea is its own world. To be the captain of a ship is to be the unquestioned ruler of that world and requires all of the leadership skills of a prince or minister.

          Men grow tired of sleep, love, singing and dancing, sooner than war

          Comment


          • #6
            Originally posted by Slade Wilson
            Well i know that, whipping is a bit overpowered. Although i would point out that with a whip cycle a cottaged grassland can beat out a plains hill, and although i cant speak with authority as i havnt run the math for this position, that farmed plains tile makes me wince with horror A cottage worked on those grass tiles would give similar hammer output with a whip cycle and money(cities) to boot.
            And we are cottaging the grassland up around AB to facilitate that now. Yep.

            The plains tile was my fault. I said plains in an old turn somewhere when I meant to ask for the grassland in foxtrot to be farmed way back when. My bad.

            What do you mean by the numbers, maybe the numpad on the right of keyboard? I assume you mean the forest\plain tile on what i would call 4 down, 1 over. But wouldn't the desert tile be a better spot? For one, settling on a forest loses some hammers and if its a question of tile usage it could be placed further down the coast.
            Yes, numbers on the keypad is an old demogame standard of telling directions. They stand for the numbers on the keypad, typically. (Unless you are discussing workforce placement then there's a graph with each tile in a city radius asigned a number....but no need to dig that up here at this time.)

            Yes, the desert is a good spot as well, but it crowds the capitol more, and loses the ability to utilize the copper around foxtrot. I could be easily convinced of that location, though, yes. Crowding the capitol could actually be a good thing to keep the cottages worked while the two cities alternate whip cycles.

            Any further down the coast loses the food, and thus the whole point.

            Glad to have another whipper on board. I've been feeling lonely.
            One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
            You're wierd. - Krill

            An UnOrthOdOx Hobby

            Comment


            • #7
              Any further down the coast loses the food, and thus the whole point.


              Any tile marked with a red X is a possible city site that can reach the corn and fish. The furthest down position looses access to the oasis, though. Im not advocating that spot. Im just saying that the desert tile should be better than the plains+forest and if its a question of crowding the capitol, then the furthest down tile is a option although it would lose access to the oasis. But then, it is only 1 forest and being able to alternate tiles could be worth more in the long run.


              I like the idea of building on the site of that razed city near sarantium too
              A ship at sea is its own world. To be the captain of a ship is to be the unquestioned ruler of that world and requires all of the leadership skills of a prince or minister.

              Men grow tired of sleep, love, singing and dancing, sooner than war

              Comment


              • #8
                EDIT: Just received new message from the Horde about tactics around Ocala. So instead of an all out attack, I have moved 2 chariots onto Ocala horse tile and pillaged both road and pasture. With the wounded chariot, I pillaged the road under the main stack, and then set him to heal. The 4 axes attack Ocala. 3 die. 1 survives, killing the archer with city defender promotion. The spear dig in.

                I moved our southern spear 2 on top of the Horde scout to increase our line of sight. Likewise, I moved our southern axe 3, and uncovered 2 Sarantium axes and 1 spear. Hopefully he will survive a possible attack.

                Port Lima finished the barracks. I placed a horse archer in queue, which will take 5 turns to complete.

                Our road-building workers move 1, after this tile is roaded then EC will be connected.

                Cottage is ready in AB, and I put the new citizen there to work on it.
                Last edited by polarnomad; October 4, 2007, 23:17.

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