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Turn 90, 650 BC
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Turn 90, 650 BC
One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx HobbyTags: None
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Info screen:
Now, for a local picture, I'll break it down:
Gold:
Sarantium rules the roost here.
Production:
Even with the poprushes and moving off the copper in AB, we're still #1 at the moment.
Power:
We are exploding upwards in this chart. And it's just going to accelerate. IF Sarantium steals a Horde city, they could surpass us, but theirs has stonehenge included in this.
FOOD!!!!
We got lucky on our terrain, and we've destroyed them locally, indeed worldwide so far. City 5 will make this even worse, cottaged sugars get 3 food + commerce. We have 2 corn and a fish yet to be tapped as well. Plus a fish off shore if we settle on the island.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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One final observation.
AB. The overflow lead to 35 hammers for a granary. It occurs to me that chopping a forest would bring us to 55. This would allow AB to have a granary in place when it hits size 3 or the turn after.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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Oh, you have to put the granary into the build list first otherwise overflow goes to the chariot that was in there. It came out as 35 hammers to a granary, as you can kinda see by the blue bar in the screenshots, it's just over half. I think you're seeing 14 as that is all that is needed to finish the chariot that was in there by default.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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Should be getting the save soon.
Decisions as I see them:
Worker from AB?
Option 1: Chop forest
Advantage: gets Granary in ~4 turns.
Disadvantage: Cause growth to surpass happiness too quick?
Option 2: Build Cottage
Advantage: Money
Disadvantage: Slower growth
Tech:
Stockpile gold
Poly -> Lit
Machinery
Sailing
Math
The final two would basically be us planning on Horde/Sarantium not following through on existing deals.
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All chariots, axe from Port Lima, any other assorted units I'm forgetting, need to move towards Foxtrot in prep for the Horde deal.
Chariot in the far west, or new on in Foxtrot when it comes can be moved for police. If we go with chopping, AB will need a police unit in ~6-7 turns.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
Comment
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Report
-Lima finishes workboat; starts on Barracks
-Workboat 6-9
-Worker in AB moves 9, ordered to chop
-Settler moves 3-6-3. NOW READY TO MOVE INTO SARANTINE TERRITORY & BE GIFTED TO SARANTIUM NEXT TURN.
-Cygnus moved 1. There's a Horde scout on the hill he just vacated, so they can see our movements...
-Axeman moved 3-6 to Foxtrot
-Spearman moved 3-6 to Foxtrot
-Southern Chariot moved 9 towards Foxtrot gathering area
-Western Chariot moved 8-9
-Axeman in FS 2-2 towards gathering
-Axeman in Lima 4-4
-Queued another Chariot in Foxtrot, I figure we'll want some police soon...
-Also queued another Spear in FS
-Woke up Target Practice in the south to see his healing time (1 turn,) instructed to "fortify till healed"
I believe we now have the requisite 4 chariots, 2 spears, and 4 axes almost ready for the Horde. Some units are a few turns out from Foxtrot, but the final touches were produced in Foxtrot and FS at the end of this turn.
Sarantium's stack is almost together now, the final spear is now one tile away from the rest of the stack. One of the Axes in that stack isn't quite healed, but will be next turn.
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