Greetings and welcome to another UnOrthOdOx Domestic plan.
Facts:
Goals of Plan:
AB: Poprush central.
675: Settler finished, needs build. Reccomend WORKER to be DUAL POPRUSHED! This worker can then build 3 cottages around AB as it's first order of business. AB set to build GRANARY while it expands. MAXIMIZE FOOD. Don't work that mine in other words. Should work Pigs, oasis, clams, and cottages. At size 5, DUAL POP another worker, return to granary, rinse repeat. Library to be poprushed after granary, let grow, get 2 scientists going. If possible engineer the great library here.
FS: This site is a wash and would neither benefit nor detract from poprushing.
675: 91 hammers in box (think), single POPRUSH FORGE!!!
650: set 1 specialist as engineer, make sure we still have growth, Resume Troop production.
1 Worker currently chopping needed to connect stone, irrigate at least 1 plains tile, probably 2.
Port Lima: Will become a wash once upgraded, but currently needs to be poprushed.
Worker from Sarantium: Build 2 mines.
Work pigs, fish, mines. Size 5 should be utilized for poprushing.
Build: finish boat, start barracks, once size 4, switch to settler, dual pop settler (important), return to barracks.
This should be setup to become our eventual ship production house. Galleys for now. Lighthouse when possible, harbor later.
Foxtrot: Once upgraded would actually be better to let grow than poprush.
1 Worker currently chopping near FS:
Mine the gems and the plains hill, road tile 4-1 for future connection of city 5.
At size 4, SERIOUSLY should consider dualpopping a worker.
Production: Troops.
City 5: To be built where spear in the W currently is. Purpose is to seal off an area for ourselves, and become a future science/commerce site.
Reccomend COTTAGING OVER all but 2 sugars, POSSIBLY all but 1, and cottage every other available tile.
Future settlers can wait a bit, but should focus on islands if possible.
Site south of AB to work fish and corn, share hill with AB and copper with FS is a great 6th site, could be used for production or specialists. Site in North near corn should focus on cottaging everything.
Facts:
- We are #1 in food production, and growing in that respect.
- We are middle of the pack in both commerce and production.
- We are now behind Sarantium in expansion locally
- We will be suffering serious upkeep soon.
Goals of Plan:
- Maximize our food advantage by poprushing the living hell out of everything
- Suppliment research through specialists
- COTTAGES!!!! We need commerce badly
AB: Poprush central.
675: Settler finished, needs build. Reccomend WORKER to be DUAL POPRUSHED! This worker can then build 3 cottages around AB as it's first order of business. AB set to build GRANARY while it expands. MAXIMIZE FOOD. Don't work that mine in other words. Should work Pigs, oasis, clams, and cottages. At size 5, DUAL POP another worker, return to granary, rinse repeat. Library to be poprushed after granary, let grow, get 2 scientists going. If possible engineer the great library here.
FS: This site is a wash and would neither benefit nor detract from poprushing.
675: 91 hammers in box (think), single POPRUSH FORGE!!!
650: set 1 specialist as engineer, make sure we still have growth, Resume Troop production.
1 Worker currently chopping needed to connect stone, irrigate at least 1 plains tile, probably 2.
Port Lima: Will become a wash once upgraded, but currently needs to be poprushed.
Worker from Sarantium: Build 2 mines.
Work pigs, fish, mines. Size 5 should be utilized for poprushing.
Build: finish boat, start barracks, once size 4, switch to settler, dual pop settler (important), return to barracks.
This should be setup to become our eventual ship production house. Galleys for now. Lighthouse when possible, harbor later.
Foxtrot: Once upgraded would actually be better to let grow than poprush.
1 Worker currently chopping near FS:
Mine the gems and the plains hill, road tile 4-1 for future connection of city 5.
At size 4, SERIOUSLY should consider dualpopping a worker.
Production: Troops.
City 5: To be built where spear in the W currently is. Purpose is to seal off an area for ourselves, and become a future science/commerce site.
Reccomend COTTAGING OVER all but 2 sugars, POSSIBLY all but 1, and cottage every other available tile.
Future settlers can wait a bit, but should focus on islands if possible.
Site south of AB to work fish and corn, share hill with AB and copper with FS is a great 6th site, could be used for production or specialists. Site in North near corn should focus on cottaging everything.
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