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Turn 80, 900 BC

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  • Turn 80, 900 BC

    Teh North:



    Need to decide whether the chariot moves south now or waits for the 2nd one. There's benefits to both.



    The Horde.

    Interesting deployment. Gonna have to see what they do to determine how to respond.

    (fyi click the pictures for bigger versions)
    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
    You're wierd. - Krill

    An UnOrthOdOx Hobby

  • #2
    I can't imagine them not moving that 2 stack into the city. If they leave just 1 archer defending there it is guaranteed rubble.

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    • #3
      Don't discount a single archer's strength when being attacked in forest across a river.
      One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
      You're wierd. - Krill

      An UnOrthOdOx Hobby

      Comment


      • #4
        Indeed. Our axes show 22% odds.

        Ct FeMme, w/ Combat and Drill I, is across the river solo. 2 Archers 8-7 of the stack, both w/ city garrison. 1 more 8-9.

        Aside from combat, we need to decide what to do with AB. It might not be a bad idea to have the chariot finish so that it can have a garrison, that way it could grow again; but we could also have it start on another settler/worker.
        Attached Files

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        • #5
          We are at truce with the Horde, take the barb and promote our axe. Don't move the others off the hill.

          AB: IT NEEDS TO GROW SO IT CAN POPRUSH A FORGE.


          IMO.

          We MUST get a forge and a city working an engineer ASAP, however. Period, no debate. I think AB is the better locale for this, but FS isn't all that bad of a spot either if we get some farms on the grasslands so it can support the specialist.
          Last edited by UnOrthOdOx; April 21, 2007, 00:04.
          One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
          You're wierd. - Krill

          An UnOrthOdOx Hobby

          Comment


          • #6
            In fact, we need both workers once they are done with their respective jobs to go back 'home'.

            Both AB and FS need chops towards the forge. At the very least, foxtrot if you guys want more settlers/workers. (I think worker before settler myself)

            And DO NOT BUILD A 1 TURN CHARIOT IN FS!!!, we'll need to switch builds before that happens, we want the overrun to go into a forge. (don't think it'll come up before metal casting is done, but just in case)
            Last edited by UnOrthOdOx; April 21, 2007, 00:03.
            One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
            You're wierd. - Krill

            An UnOrthOdOx Hobby

            Comment


            • #7
              After looking, AB could make a worker and not hurt the ability to get a forge there asap, but we'll have to get a police unit from somewhere else up there.

              This is probably best overall. We need some serious worker help around fairly quickly. AB should get 2 cottages and grow to six, foxtrot should get farms or cottages and grow to six as well. And we should seriously consider our next city to be in the jungle to secure a solid border. The hill 1 of the spear would be superb for a commerce site, and with a border growth give us a nice solid border, allowing us to focus on getting the economy in order a bit.

              I'm going to draft up a domestic plan tomorrow for input and voting.

              AB needs a forge, a settler and 1-2 more workers, then it needs to grow to 8 (should support with a police, gems, and forge) before getting more pop units out) Granary and library top list for builds while growing. It should get some cottages to work for the extra tiles to help with what is going to become a problem on the commerce side rather quickly. 2 scientists should also be planned on, as well as consider the Great Library.

              FS needs a forge and to grow to 7, should consider granary and library here, and a regular poprush from 7 down to six, grow to 7, pop again. We can manage the growth to occur just in time to fit the happiness limit.

              Foxtrot needs the gems mined and connected at the least. Haven't looked too closely at the rest of it.

              City 4 needs 3 hills mined after the fish are connected, and a forge and barracks, granary would be nice, but need it cranking troops. Meet troop factory 2. Later could consider some windmills to replace some of the mines.

              Next research is Masonry, then sailing.
              Last edited by UnOrthOdOx; April 21, 2007, 00:39.
              One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
              You're wierd. - Krill

              An UnOrthOdOx Hobby

              Comment


              • #8
                AB switched to worker, FS finishes chariot, 1xp axe kills barb warrior, at 4 str, other axe and spear fort on that hill.

                Chariot fort in Foxtrot.

                Pics forthcoming.
                One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                You're wierd. - Krill

                An UnOrthOdOx Hobby

                Comment

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