The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Spear in FS ready. Promoted to Combat 1, and fortified. New spear started in FS. Both workers finish roads at end of turn and need new orders. Unnamed (still...) will of course road 6 - 9 of FS.
Army moved. New Horde archer spotted. Fortified with Drill 1 and 2.
Shall we have rush make his way towards the horse tile under axe escort in preparation for the settler's imminent arrival? Move 6 - 3, and then begin improving the horse tile immediately after Foxtrot Stables is founded next turn.
Settler continues south
Moved Bolt 9 and began road
Moved Rush to horses and began road
Covered rush with the axe
Moved spear out of foxtrot 2-2 to play zone defense. (will explain if needed)
Horde archer withdrew from hill, army moved 3.
One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin You're wierd. - Krill
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