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Turn 62 - 1560BC

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  • Turn 62 - 1560BC

    AB citizen switched from hill to pigs.
    AB axe moved to pigs tile. Wasn't certain whether he was wanted for fortification of AB, if so we can move him back.
    AB will complete settler in 7 turns.



    Moved axe near spear 2.
    Moved spear 2 onto jungle/hill.
    Moved axe west of FS 3 - 1 via new road. No sign of barb.
    Moved axe north of FS 2.
    Both workers finish roads and await new orders.
    Barracks in FS ready in 3 turns. Placed another axe in queue which will take 4 more turns (of course we should probably be making some spears for when the Horde do hook up ponies).


  • #2
    If Sarantium was right/truthful about the barbarian, then it must be 2-2 from the southwestern axeman.

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    • #3
      Whoever plays the save and makes the screen shot should enable detailed city info. That way we can easily see how long till a build is complete and how long till a city grows.
      Captain of Team Apolyton - ISDG 2012

      When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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      • #4
        Sorry I wasn't around to chip in, a nice little virus is squeezing my skull full of... anyhow, moves look good to me PN.

        Moves for this turn depend on the archer... if possible I think we need to get our spear and axe moving southward every turn so as to get down to Horde territory and start squeezing. If they remain here, the Horde Archer can just hold them off indefinitely; archers may not be much on offense against our copper units but they can still defend, if we let them. But that depends on whether they're trying to sneak their settler back in and so on...

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        • #5
          Originally posted by OzzyKP
          Whoever plays the save and makes the screen shot should enable detailed city info. That way we can easily see how long till a build is complete and how long till a city grows.
          Shall do.

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          • #6
            Save's here. Here's the situation. The Horde Archer is on the retreat, and the Barb warrior Sarantium warned us about has emerged from the fog next to our axe.
            Attached Files

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            • #7
              Our axe has good odds attacking the barb warrior (99.9%) - the +50% vs. melee bonus nicely counters the jungle defense bonus. Only question is if we want to draw it out that far. With another axe arriving in FS, I think we can afford it, so I'd say attack just to make sure it's taken care of this turn. (This also pulls the axe farther south, allowing it to head toward Horde territory. Wouldn't be a bad idea to have it and the axe and spear try to meet up eventually nearer their region.)

              Spear and Axe, I'd say, should move onto the plains hill - simultaneously making sure the archer can't move back towards us, and keeping them on the road south.

              The axe by FS should move 2 into the city. What do we want to do with the new axe from AB? AB can afford to go ungarrisoned so long as it doesn't grow again, so I'd say keep him with the worker for now, farther south where any action might be. (I'm wary of moving him too far out, in case of the long shot scenario where Sarantium tries to take advantage and attack.)

              The worker by AB should move 3 and road, simultaneously roading the stone for future use while continuing the AB-FS road. If the axe joins it, its move is 2-3.

              Rush also needs a move. I'd say 9 and road; this will complete a loop around FS's critical copper and gold tiles, helping the FS garrison to defend them. After this I suggest we construct a road connecting FS and the new Foxtrot; 2 onto the jungle and then 3 onto the jungle hill will form a road that does not cross the river, allowing military units to move quickly between the two.

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              • #8
                Sounds good, Kloreep.

                Sorry for my relative absense over the holidays.
                One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                You're wierd. - Krill

                An UnOrthOdOx Hobby

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                • #9
                  Playing now, sorry for letting us go so far over 24...

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                  • #10
                    Report
                    -Spearman moves 3
                    -Axeman by Horde archer moves 2
                    -Axeman by barb warrior attacks 2, wins, losing 12 HP and gaining 1 XP; now at 4.4/5 strength, 88/100 HP, 1/2 XP
                    -Rush 9 and road
                    -Axeman by FS moves 2 into city
                    -Axeman by AB moves 2-3
                    -Unnamed Worker 3 and road

                    Comment


                    • #11
                      And NP for the holiday absence, quite understandable.

                      BTW, one thing I didn't notice till after end of turn: Sarantium's warrior Atte is on the same forested hill as the Horde archer.

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