The Merc empire
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Turn 48 - 2120 BC
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For the scout: 9-6? resume exploration of the Horde's immediate area? We could also cut south 3
I think the only other issue is that, if I recall worker mechanics correctly, the mine should be finished this turn. (It may only do so after the scout is moved or ordered to wait.) If so, Fort Sierra should start on an Axeman and switch the forest worker to the copper mine.
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9 first for sure. Decide after that which reveals more.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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How many turns to finishing the mine? And it's 5 turn axes after that?
We may need to move out our existing spare axe towards City site 3 in order to get the settler there as quick as possible.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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