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Turn 21 - 3200 BC

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  • Turn 21 - 3200 BC

    We have a number of things to decide this turn or soon.

    First, we've discovered The Wheel, just in time for our worker to start roading the copper next turn. Not much else the worker can do, so I think that's a no-brainer, but we do need to decide what to research next.

    Our options:
    Mysticism
    Fishing
    Agriculture
    Archery
    Masonry
    Animal Husbandry
    Iron Working

    I think it's pretty clear we should go for a food tech - Agriculture, Fishing or Animal Husbandry. Archery and Iron Working aren't needed to get stronger military units; once we hook up the copper we'll have Spearmen and Axemen. Unless we get desperate for those cheap-but-passably-strong Archers, I don't see us getting either tech till we're done with some other ones.
    Of the three food techs, Agriculture is definitely the weakest. We can't improve the Oasis tile, and the other tiles we could farm are regular old tiles which, to work at this point, would mean passing on a tile with a resource. Agriculture just doesn't seem like a good choice right now.
    Fishing actually does have some points going for it, I think. Mainly that it's cheap; it costs less than half the beakers Animal Husbandry requires and would take exactly half the time (5 turns) with our current commerce income. It would make the 2-food 2-commerce clams workable, and with a workboat that could be upped to 4-food. The downside is that the workboat would cost 30 shields to build in the capital; if we don't make that investment, all Fishing does is enable a 2-food 2-commerce tile, which is no great shakes. Also, the clam tile's food output suffers in comparison to the pigs.
    Animal Husbandry would let us put a pasture on the pigs. The base production of the pigs tile is 3 food, but with the pasture, that would be upped to 6 food. That's a pretty awesome contribution to the city, whether in growth power or settler/worker production! The downside is that we still have to actually build the pasture after discoving AH, which will take 10 turns itself at our current commerce rate. However, I believe we'll need 6 turns to connect the copper anyway; in the remaining 4 turns of waiting we could perhaps chop a forest. (How long does a chop take? I can't remember.) Call me a fanatic, but the thought of all the food that pig tile could produce makes me want to go for AH.

    Second, we need to decide where the scout will go. Next turn I think 6-3 as per polarnomad's plan is still good, but we're coming up on the point of no costless return for the option of heading south if we want to change our minds on going east.
    Attached Files

  • #2
    One last thing I forgot to add: With the completion of the copper mine, that tile now yields 1 food and 5 hammers. Working it would mean only 1 food per turn going towards growth to size 2, so I avoided it this turn on the philosophy that we're not going to want to produce more warriors but rather wait for the Axemen we'll be able to make with the copper. That said, we may want to consider switching the worker to the copper.

    I could certainly imagine doing so if we wanted to build a barracks before the first axeman, in which case we need to get going now so as not to delay the axeman too long. Getting the warrior sooner also means ending the gamble that another civ's warrior won't show up on our border. (I believe they'd have to get atop the hill to our northeast to see that the city is empty, though; any other approach would just reveal our lands around it.)

    Overall though I think we should focus on growth; working both the oasis tile with its extra food and 2 commerce and the copper with its 5 hammers is best in the long run. Plus we'll want to add a third population point and tile as soon as we have the tech and improvements to make it great like the copper - see above about the 6 food awesomeness that could be our swine. So I think we should wait for the growth to size 2 before working the copper (that growth will be coming in 3-4 turns, depending on how you count, if we keep working the oasis).

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    • #3
      Animal Husbandry is good. Fishing/Agriculture could be next, if our second city is likely to have Wheat/Corn/Rice, then we go for Agriculture.

      At this point, we should go for Population growth.

      Scout movement, i suggest we should stick to the Route.
      C3C ISDG Final Round : Actively Lurking

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      • #4
        Animal Husbandry
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        • #5
          Animal Husbandry seems the right way to go right now.

          I believe forest chopping takes 4 turns.

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          • #6
            Playing this now.

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            • #7
              Report
              -The Wheel discovered, Animal Husbandry selected as next tech
              -Worker ordered to road
              -Scout 6-3
              -Berlin renamed Alpha Base

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