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Turn 11 - 3600BC

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  • Turn 11 - 3600BC





    Looks like our scout is going to be put to the test... Moved 7. Coast was clear. Moved 8. Hello Kitty!

    Otherwise, another tile of corn uncovered.

  • #2
    Maybe we could ask the kitty to leave us alone in exchange for a cut from our next few merc contracts.

    Nice kitty.

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    • #3
      Indeed!

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      • #4
        we should be alright, with the Scout on the Forest tile.

        However, should the Scout be badly hurt and needs many turns to recover, then it will be better to move him 4-1 into our borders. Recovery would be faster and no animals can attack him.
        C3C ISDG Final Round : Actively Lurking

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        • #5
          if you could pay off barbarians not to attack you, that would be sweet
          <Reverend> IRC is just multiplayer notepad.
          I like your SNOOPY POSTER! - While you Wait quote.

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          • #6
            Originally posted by rush
            *snip*

            then it will be better to move him 4-1 into our borders. Recovery would be faster

            *snip*
            I was wondering. I know you can mouse over a unit to see how long it will take to recover, but what exactly affects recovery time?

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            • #7
              I noticed that when i have injured units requiring 8+ turns to recover outside the border, it will take lesser turns like 5+ if inside the border. Unfortunately, I don't have time to test it .... this is my 2nd trip to India in 3 weeks.
              C3C ISDG Final Round : Actively Lurking

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              • #8
                It's roughly half speed for being in your borders. Might be even quicker in a city.
                One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                You're wierd. - Krill

                An UnOrthOdOx Hobby

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                • #9
                  Onto Turn 12.
                  Last edited by polarnomad; May 18, 2006, 12:45.

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