Now we're non-aggressive, it's time to start thinking about promotions.
I am of the opinion the first 2 upgrades for each and every unit should be combat I and II. With the possible exception of archer units.
I know, I know. You'll argue "it's only 10%", (insert upgrade here) gives 20%, etc.
Check the combat calculator yourself. If any of you are MZOites, you may have noticed me mention this over there. Take 2 axemen attacking an archer in a city: Combat I gives better odds than a City Raider I unit. I cannot explain it for the maths don't line up given what knowledge I have.
The same holds true for Combat II vs City Raider II. I have not checked a combo of Combat I + city Raider I, however. I've checked the calculator with catapults vs longbows as well, and kinda quit doing anything other than combat promos after that...
My only guess is that Combat is the only promo that actually increases YOUR strength on offense. All others work to remove from the enemy. I believe this increase in your strenght also increases your hit points and/or damage dealt per round, but the decreases do not do the same to the enemy. This is the only logical explaination for the changes in the calculator.
I am of the opinion the first 2 upgrades for each and every unit should be combat I and II. With the possible exception of archer units.
I know, I know. You'll argue "it's only 10%", (insert upgrade here) gives 20%, etc.
Check the combat calculator yourself. If any of you are MZOites, you may have noticed me mention this over there. Take 2 axemen attacking an archer in a city: Combat I gives better odds than a City Raider I unit. I cannot explain it for the maths don't line up given what knowledge I have.
The same holds true for Combat II vs City Raider II. I have not checked a combo of Combat I + city Raider I, however. I've checked the calculator with catapults vs longbows as well, and kinda quit doing anything other than combat promos after that...
My only guess is that Combat is the only promo that actually increases YOUR strength on offense. All others work to remove from the enemy. I believe this increase in your strenght also increases your hit points and/or damage dealt per round, but the decreases do not do the same to the enemy. This is the only logical explaination for the changes in the calculator.
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