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Turn 1 4000 BC with start position

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  • #31
    I never saw barbarians coming from a hut poped by city radius or expansion.
    Anyways,it seems we have no choise.
    (BTW a hut poped by scout never gives barbarians).

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    • #32
      most of my play seems that gold is the biggest gift

      in the high 70%'s
      anti steam and proud of it

      CDO ....its OCD in alpha order like it should be

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      • #33
        Well, I think that there are some rules about popping barbarians when the barbarians are just animals. But yeah, I guess my point was that we're probably just going to get gold.

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        • #34
          So it seems at this point we need to decide on if we are going to settle Sue on turn one or not. My vote is to settle. I agree that popping the hut with the boarders seems to narrow down our results to only "good" things. If only we could always do that.

          The loss of a few turns seems worse than the chance we might find a better place to build. But, then again, I still lose on this difficulty level. So take it as you see fit.

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          • #35
            Absolutely settle on turn 1. There's river there, so its not like we're surrounded by desert.

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            • #36
              post 2 updated
              anti steam and proud of it

              CDO ....its OCD in alpha order like it should be

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              • #37
                I'm playing the turn in a couple of hours, if anyone has any further imput nows your chance.
                "...awkwardly and shyly. He stroked it gently and then he blushed and turned hastily away. ‘Hullo, Sam!’ said Frodo. ‘It’s warm!’ said Sam.​" -The Lord of the Rings, The Fellowship of the Ring

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                • #38
                  I don´t know if still on time.
                  I would say move the warrior to 3, first. Then settle in place unless warrior's move discover something. Anyways settle this turn.

                  Best regards,

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