It is time to start to work out our war-planning for the first few turns.
Things I want to see in this plan :
					Things I want to see in this plan :
- Assign units for :
 ==>Killing GS' forward unit
 ==>Scouting the defenses of GS' 2 northern cities (do we use a suicide scout or defend our scout ?)
 ==>Barb-city (attack it or atleast prevent barb-attacks behind the frontline)
- City production queues for military units
- Technologies that might change our war in the short-term (I expect none, except maybe trading horseback riding)
- Resources linking that might change our available units (horses, ivory)
- Timing of all ground units to reach GS' first city
- Timing on the marine units to reach any of GS' cities



Comment