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    Todo list
    -------------

    => set research back to 100%
    => capture and burn Moscow, unless GS wants it, in that case, see [to decide 1]
    => scout : move NW / W / SW ([to decide 2])
    => Tassagrad : should build a maceman or a missionary ([to decide 3]
    => Hong Kong : whip settler with 3 pop
    => Xian : should build settler
    => settler (from xian) and missionary (from tassagrad) should move to city spot 1 (see urban development thread)

    workers (in order from west to east)
    => Imhotep's own : is scheduled to move into a forest, to chop for the new city we will be building there
    => unnamed near Xian : move 1 tile SE onto grasslands and build a farm
    => Teh people's worker : move 1 tile S and build a farm to spread irrigation to the rice
    => unnamed near Tassagrad : is building a farm; continue with that
    => 2 workers on silk next to Dongjing : they should each build a farm along the road from Dongjing to Mhasa. (one for Dongjing, one for Mhasa)

    So, [to decide]:

    1. where will we walk our chucks next (wheter we raze moscow or not):
    1.a : spread out and move generally SE to explore the former Vox-part of the land.
    1.b : retreat to the mountain pass, to guard the border as we propose it to GS

    2. where will our scout move? It needs to move west to finish an exploration circle around GS' main territory. The 3 options are all three hills, so that doesn't make a difference
    2.a : NW : right next to GS border
    2.b : W : a little further from GS border
    2.c : SW: further from GS border

    3. Tassagrad should regrow, so it can not build a settler or a worker. It should build military because it has heroic epic, but we also need a missionary for the settler we will whip in Hong Kong.
    3.a : missionary
    3.b : maceman
    21
    1.A chucks spread out and move generally SE to explore the former Vox-part of the land.
    4.76%
    1
    1.B chucks retreat to the mountain pass, to guard the border as we propose it to GS
    28.57%
    6
    2.A scout moves NW : right next to GS border
    9.52%
    2
    2.B scout moves W : a little further from GS border
    19.05%
    4
    2.C scout moves SW: further from GS border
    4.76%
    1
    3.A Tassagrad should build a missionary first
    23.81%
    5
    3.B Tassagrad should build a maceman first
    9.52%
    2
    no sig

  • #2
    Missionary for Tassagrad - we have one settler in line having no missionary for it, plus right now there's no use for additional military.

    We also should not intrude more into GS territory with our chuks.
    -- What history has taught us is that people do not learn from history.
    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

    Comment


    • #3
      Voted W for scout, and then it can scout east - former Vox territory.
      Chuks move to mountain border
      Mart
      Map creation contest
      WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

      Comment


      • #4
        Midturn save.

        Vox killed (they renamed their city "Yang's Demise"), 45gold in loot.
        A barb appears north of Tassagrad - chuk is diverted north, Tassagrad set to archer (1 turn) to protect Xin Guangzhou.
        Attached Files
        -- What history has taught us is that people do not learn from history.
        -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

        Comment


        • #5
          Originally posted by binTravkin
          A barb appears north of Tassagrad - chuk is diverted north, Tassagrad set to archer (1 turn) to protect Xin Guangzhou.
          Which unit is this barb ? Warrior, Axe, Archer ... ?
          no sig

          Comment


          • #6
            Warrior
            -- What history has taught us is that people do not learn from history.
            -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

            Comment


            • #7
              45 gold thats more then I expected, GS's response seems quite friendly and I don't foresee any trouble with relations with them for some time. Seems the RNG agreed with me on the need for Military production in Tassagrad

              Looking good, with 5 teams left the turn rate will accelerate even more!!
              Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

              Comment


              • #8
                Originally posted by Impaler[WrG]
                Looking good, with 5 teams left the turn rate will accelerate even more!!
                yes, we need to start planning our next turn.
                no sig

                Comment


                • #9
                  Finished the turn, I think we have a good place to put Eastern port.
                  Optics in ~7 turns, if we want to do caravels ASAP, we should use the settler from Hong Kong to settle that port.
                  Attached Files
                  -- What history has taught us is that people do not learn from history.
                  -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                  Comment


                  • #10
                    X marks the spot
                    Attached Files
                    -- What history has taught us is that people do not learn from history.
                    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                    Comment


                    • #11
                      Why not SW of the iron resource? It has clam+iron+rice
                      no sig

                      Comment


                      • #12
                        ok; checked the save; one minor nit :

                        => Hong Kong : you didn't capture the overflow in the courthouse (see the build plan in the strategic planning thread). We'll have to rework that planning.


                        And, an important todo for next turn : Being is ready to whip, so change to the 29/60 completed monastery and whip it.
                        no sig

                        Comment


                        • #13
                          I cannot capture overflow after endturn.
                          Besides at the current situation it's better to finish Library instead as it's only 3 turns if we put overflow there.

                          Not SW of Iron site because there's fish where I marked.
                          Fish an excellent resource which shouldn't be missed out.
                          What I'm talking here is a base city upon which all the further coastal city grid in the east should be based, and the marked is an excellent spot where to start, also being excellent site to produce something.

                          Not sure whether Beijing will be ready next, since it's endturn you are looking at, or start of the next turn.
                          -- What history has taught us is that people do not learn from history.
                          -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                          Comment


                          • #14
                            The Xed spot is defintatly a must as its the only one that can access the Fish, the cow and Iron can also help make it a strong Ship-Yard city which is what we really want on the east coast. SW of Iron would also be a fine site to settle later.
                            Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                            Comment


                            • #15
                              Theres a copper silver and whale site that looks nice. It'd need a farm on the grassland to grow at any speed, but it still looks nice.

                              Comment

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