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    Todo:
    - start chopping where workers are idle on forests
    - continue moving northern settler
    - continue moving northern scout east
    - continue moving southern scout southwest
    - continue moving chucks towards Moscow
    - move the units near Mhasa back into city
    - rename New Ghuanhzhou to Xin Guangzhou
    - move the missionary from Tassagrad to Xin Guangzhou
    - move the missionary from Xian the same path as settler
    - continue moving the chuck into Xin Guangzhou
    - adjust citizen allocation in Beijing - the one working mine away to sea coast
    - whip courthouse in Mhasa

    Things to decide:
    - what to do with the worker north of Tassagrad. Two things come to mind A - build another farm near Tassagrad, B - help the settler who's moving north atm.
    - what to do with worker near Dongjing. I suggest helping with plantation.
    - what to build next in Xian and Tassagrad. I'd suggest settler in Xian (since it has two chops coming in) and missionary in Tassagrad - to let it grow.
    - we should switch Hong Kong to settler in this or a few next turns - it will allow us to produce settler and finish library with an overflow. It's excess food will be used for producing settler, otherwise it would be wasted.
    -- What history has taught us is that people do not learn from history.
    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

  • #2
    Turn's in, opened it, did most of the things, moved the chucks ahead and they encountered:



    On forest:
    Horse Archer without promotion
    Chariot without promotion

    In city - visible in the screenshot

    GS has a skirm and spearman on the hill.
    We should add an extra combat II promotion to two of the chucks, to improve their ability to fight horse archers.

    Scout:


    Demo screen:

    We're being first almost everywhere
    Last edited by binTravkin; December 9, 2007, 03:51.
    -- What history has taught us is that people do not learn from history.
    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

    Comment


    • #3
      Midturn:
      Attached Files
      -- What history has taught us is that people do not learn from history.
      -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

      Comment


      • #4
        Ok, finished it up.
        Attached Files
        -- What history has taught us is that people do not learn from history.
        -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

        Comment


        • #5
          sorry for not giving input, I'll look at the save this evening.
          no sig

          Comment


          • #6
            About our cities :


            Mhasa : I have no idea what to build next there. It needs a farm on one (or both) of the river banks so it can grow easier. However, there is no worker around there. Having it build a worker is not really good either, as it will stop growth.

            Dongjing : Is doing good. Will grow in 2 turns, just when the first silk plantation will be ready. The 2 workers on that plantation should build another one on the silk next to it afterwards.

            Tassagrad / Xin Guangzhou : I hope the forest chop we just started there will go to Xin Guangzhou. Tassagrad doesn't need any chops right now, as there is nothing important to build there. I'd use the idle worker to either build a plantation on the silk, or to chop the other forest near Xin Guangzhou.

            Being : is slowly building a monastery, but the focus is clearly on re-growth and commerce. It can whip in 4 turns. To do a good whip, we should change to +18 hammers/turn instead of +4, so the monastery is finished sooner than 4 turns and we can whip something else (ie: a galley)

            Xian : is good as a settler factory, because it isn't growing anyway... I'd build all our settlers here. They will still be produced fast enough (6 turns each).

            Hong Kong : is at hapiness cap (8 pop) and whipping angryness will be over next turn. Is building a settler at +11 / turn. We only need to decide if we will whip with 2 or with 3 people here. It will be completed like this : 11/100, 22/100, 33/100, 44/100, ...



            About Vox:

            Attacking with our first chuck against the Vox stack in the woods gives us 72% combat odds. Mainly due to the combat II promotion, without it, the odds would be 50%. Also, strange they park units in the woods that don't receive defensive bonuses. I vote for attacking next turn if they are still there.



            PJay
            no sig

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            • #7
              On Mhasa/Dongjing:
              Dongjing won't need another plantation that soon, so I'd send the other worker south to chop/improve for Mhasa.

              Being : is slowly building a monastery, but the focus is clearly on re-growth and commerce. It can whip in 4 turns. To do a good whip, we should change to +18 hammers/turn instead of +4, so the monastery is finished sooner than 4 turns and we can whip something else (ie: a galley)
              Monastery is 60 hammers, now 25 built, +4 per turn.
              We should switch away from monastery next turn and then switch back and whip when our angriness expires. That will give us a monastery and 29 hammer overflow.
              I'd vote for that overflow going into fishing boat so that the new city about to be built near clam can be set up really quickly.

              EDIT:
              I just realized work boat might be too early, since we don't even have the settler yet and in one of the variations city needs to expand first, so all the options Beijing could do:
              - work boat - if produced early it can scout around that island to south from Beijing
              - galley
              - temple (+ happiness, can try to get a shrine)
              - aqueduct (to start moving towards Hanging Gardens)
              - missionary (to help spreading faith to one of the new cities)
              - National Epic - better wait until we have marble for this
              Last edited by binTravkin; December 11, 2007, 03:51.
              -- What history has taught us is that people do not learn from history.
              -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

              Comment

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