Some missed points about GL:
1.We lack a little over 130 hammers, which is 6 turns to have the GL.
2.Our modifier is 100% - good enough for some coin
We've been building GL for 15+ turns already which is roughly 3/4 of the planned time. It would be silly to cancel the project now.
Install that dll snoopy provided + c4dg colors mod.
For most of the time we worked only one mine, the 1-3-0 one, thus the difference in growth was minimal. We will be 8 pop in 225BC
We need National Epic first for this to be truly effective.
There are also a bunch of things that can be build easily and efficiently with slavery as we get quite a modifier for whipping. Some who come to mind are monastery, galley, temple, courthouse.
About Tassagrad - it's is getting a farm soon, so that would solve it's food problems.
For now it's building the Heroic Epic, which needs hammers more than food.
1.We lack a little over 130 hammers, which is 6 turns to have the GL.
2.Our modifier is 100% - good enough for some coin
We've been building GL for 15+ turns already which is roughly 3/4 of the planned time. It would be silly to cancel the project now.
i cannot load game on this comp
placing those two miners on coastal tiles, to grow to size 8 a little earlier.
when at size 8, instead of using slavery, stagnating growth and using two specialists?
There are also a bunch of things that can be build easily and efficiently with slavery as we get quite a modifier for whipping. Some who come to mind are monastery, galley, temple, courthouse.
About Tassagrad - it's is getting a farm soon, so that would solve it's food problems.
For now it's building the Heroic Epic, which needs hammers more than food.
Comment