Starting small at first. Watch out for inaccuracies due to patch differences. Use the intelligence thread for discussions and feel free to post anything that seems usefull for the team here.
Binary science rate. The idea here is that instead of running any set science rate you alternate from 100% to 0% avoiding rounding losses to your beakers.
A other blake-on-whipping article with case studies.Is this usefull for anyone or do we know everything there is to know about whips? I removed the other two articles as they seemed obsolete.
The exact opposite of CS slingshot. More blake posts for those with Blakitis.
Binary science rate. The idea here is that instead of running any set science rate you alternate from 100% to 0% avoiding rounding losses to your beakers.
A other blake-on-whipping article with case studies.Is this usefull for anyone or do we know everything there is to know about whips? I removed the other two articles as they seemed obsolete.
The exact opposite of CS slingshot. More blake posts for those with Blakitis.
blake on caste system
Caste is kind of... rubbish. It's a toy for the Spiritual civs and maybe philo.
A grassland cottage is much better than any specialist.
And the Scientist is usually the best specialist and it's dead easy to get a library to run 2 of them, and often hard to get enough food to run more than 2.
so... overall... I consider Caste to be really niche. Slavery is about as far from niche as you can get. Slavery will always give very real productivity gains (ie poprushing settlers/workers, such that each food is converted to 2+ hammers instead of 1 hammer). The fact of the matter is that with Slavery, a 5 food tile is a 10 hammer tile. Caste just doesn't give awesomeness like that.
When it comes to effective poprushing the most important thing is actually not exploiting the bug(s), it is in balancing the population killed with the happiness penalty. Once you get this right you'll get massive profits from slavery.
As a rule of thumb, with a food surplus of 3-4 you want to kill 2 population at once, with a food surplus of 5-6 you want to kill 3 at once. Higher than that and you might need to actually soak up some of the excess surplus on mines or specialists, unless you can practically kill 4-5 pop at once (whipping settlers for 4 pop is good for this).
Caste is kind of... rubbish. It's a toy for the Spiritual civs and maybe philo.
A grassland cottage is much better than any specialist.
And the Scientist is usually the best specialist and it's dead easy to get a library to run 2 of them, and often hard to get enough food to run more than 2.
so... overall... I consider Caste to be really niche. Slavery is about as far from niche as you can get. Slavery will always give very real productivity gains (ie poprushing settlers/workers, such that each food is converted to 2+ hammers instead of 1 hammer). The fact of the matter is that with Slavery, a 5 food tile is a 10 hammer tile. Caste just doesn't give awesomeness like that.
When it comes to effective poprushing the most important thing is actually not exploiting the bug(s), it is in balancing the population killed with the happiness penalty. Once you get this right you'll get massive profits from slavery.
As a rule of thumb, with a food surplus of 3-4 you want to kill 2 population at once, with a food surplus of 5-6 you want to kill 3 at once. Higher than that and you might need to actually soak up some of the excess surplus on mines or specialists, unless you can practically kill 4-5 pop at once (whipping settlers for 4 pop is good for this).
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