I just read this
and all I can say is 'what were we thinking!'
What it says is that we should go around checking what we are working and it seems that at least in some cases, namely Xian, Tassagrad and other production cities we'll have it is more useful to work a 2-0-x tile than 0-4-0 as at pop 5 it gives the same amount of hammers as the former even while whipping 1 pop for one bundle (but we know that we can easily arrange 2bundles for 1pop or 3 for 2).
We are currently having two such tiles:
Beijing 0-4-0 mine - it should from now on only be used for wonder-building as wonders have this hammer from whip vs real hammer ratio half the normal (2pop for 1bundle).
Tassagrad 0-4-0 mine - we should build the grassland cottage near river ASAP and switch to it. We should also at last have a granary in Tassagrad.
Bananapolis and Msaha should also get cottages and granaries.
Cities running 2-0-x instead of 0-4-0 will have the same production if we run a 10turn whip cycle and even more, if we use the ability to whip more bundles for less pop.
At the same time they also will have much more commerce.
We have lost quite a lot of commerce already by having Tassagrad run 0-4-0 since very early game, let us fix it and not repeat this mistake again.
and all I can say is 'what were we thinking!'
What it says is that we should go around checking what we are working and it seems that at least in some cases, namely Xian, Tassagrad and other production cities we'll have it is more useful to work a 2-0-x tile than 0-4-0 as at pop 5 it gives the same amount of hammers as the former even while whipping 1 pop for one bundle (but we know that we can easily arrange 2bundles for 1pop or 3 for 2).
We are currently having two such tiles:
Beijing 0-4-0 mine - it should from now on only be used for wonder-building as wonders have this hammer from whip vs real hammer ratio half the normal (2pop for 1bundle).
Tassagrad 0-4-0 mine - we should build the grassland cottage near river ASAP and switch to it. We should also at last have a granary in Tassagrad.
Bananapolis and Msaha should also get cottages and granaries.
Cities running 2-0-x instead of 0-4-0 will have the same production if we run a 10turn whip cycle and even more, if we use the ability to whip more bundles for less pop.
At the same time they also will have much more commerce.
We have lost quite a lot of commerce already by having Tassagrad run 0-4-0 since very early game, let us fix it and not repeat this mistake again.
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