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Where to settle our next city?

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  • Where to settle our next city?

    Senethro proposed to settle the next city of ours one tile more to north, to use the wheat bonus, so here's some points about them both and a poll to decide.

    Spot A is marked green, spot - B (the northern one) yellow, red crosses mark overlap of radiuses.


    pros of spot A:
    - can use wine (2/1/4)
    - less overlap with other cities' radius
    - founding city sooner and safer

    cons of spot A:
    - overlap with Beijing radius


    pros of spot B:
    - more food
    - no overlap with Beijing

    cons of spot B:
    - overlap into inner radius of planned city site #1(by the map in planning thread)
    - will lose it's benefit from wheat resource once/if a city is founded at spot #1
    - might be dangerous to wander into fog, needs escort, therefore founding could be delayed by 1-2 turns

    Vote will expire by the turn after next (it doesn't change the settler movement plan for the next turn - unto the forested hill).
    Attached Files
    6
    At spot A
    66.67%
    4
    Spot B is better
    33.33%
    2
    -- What history has taught us is that people do not learn from history.
    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

  • #2
    Note that site A isn't exactly high in food. If we want the city to work Cows+Iron and still have good growth then it needs a big food source. The whole point of site B is to gain turn advantage and to avoid stealing tiles from Beijing which will presumably have Oxford University and stuff in it in the future. The unfounded city it'll share tiles with should be capitalising on the coastal tiles anyway, so I don't see the loss of a few land tiles as a big deal.

    Comment


    • #3
      Spreading in irrigation could help the food situation in the middle, and if you remember we actually planned a spread route down to that wheat spot.

      The main problem I see is time and fog.
      While we can settle the A spot without much worries and in 2 turns, settler must be escorted to the B spot and having not planned this earlier, the warrior will take 3 turns to that spot..
      -- What history has taught us is that people do not learn from history.
      -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

      Comment


      • #4
        Err, I should've moved it unto the hill right north to where it stands now, then it would take it only 2 turns to that hill right east of the spot B
        -- What history has taught us is that people do not learn from history.
        -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

        Comment


        • #5
          Actually, if we use the settler to scout the fog, we'd put it down right on the turn chop would be finished, but it's still 2 turns later than spot A.
          -- What history has taught us is that people do not learn from history.
          -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

          Comment


          • #6
            And also more risky of getting caught by barbs.


            I vote A to found it faster. We're still going to irrigate a tile or two, so it can grow, and we win one or two turns over site B.

            Also, the city to the north will end up almost useless, unless we give it most of the overlap, and we'll lose the ability to work the wines.
            Indifference is Bliss

            Comment


            • #7
              A faster is better
              http://www.danasoft.com/sig/scare2140.jpg

              Comment

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