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Turn 52: (1960 BC)

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  • Turn 52: (1960 BC)

    Last edited by binTravkin; November 17, 2006, 04:22.
    -- What history has taught us is that people do not learn from history.
    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

  • #2
    I was going to play the turn, but did it somewhat hasty and my optical mouse screwed up a movement, so Im asking could someone else do it.

    No additional information has been gained by the screwup, so I guess it should be legal to reply by someone else.
    Last edited by binTravkin; November 17, 2006, 04:52.
    -- What history has taught us is that people do not learn from history.
    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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    • #3
      I can play in 4 hours if I take my laptop to my parents this evening.

      (I should have internet in my new home in about 1 week)
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      • #4
        If there are problems, I can pass on what I played (I screwed scout movement - it uncovered 2 tiles less than it could, but nothing bad).
        So much for playing before work and trying to pass on the turn quickly..
        -- What history has taught us is that people do not learn from history.
        -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

        Comment


        • #5
          Barbarians were standing next to our scout, but scout was fully healed, so I moved it away towards a forest and the bananas. Next turn, we can try to walk between the banana-border and the mountains (onto the hill).



          Our worker finished the road between Being and Tassagrad, so I moved him onto the cows to build a pasture. Pasture-building will take 5 turns.

          Being got a border expansion, but we don't really discovered new terrain.

          I also checked Maniac's point about unhappy citizens feeding themselves and it's true. We work 13 food, and put 5 food into building a settler. That means we only use 8 food for feeding citizens (ie: our unhappy citizen doesn't eat anything and gives away all its food to the settler)

          Tassagrad will finish axeman at the end of next turn.

          Iron Working will be finished at the end of next turn (so after hitting end turn next time, don't close the game, but look around for iron-locations).
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          • #6
            foreign intelligence for this turn:

            Sarantium found their second city => border expansion + pop growth
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            • #7
              Thanks, PJay!

              Tassagrad will finish axeman at the end of next turn.
              Weren't we going to switch to barracks before finishing?
              -- What history has taught us is that people do not learn from history.
              -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

              Comment


              • #8
                ah, sure, that's right...
                so, next turn, we need to change production from axeman to barracks in Tassagrad.
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                • #9
                  How does the switching thing happen?
                  You click on current item and it disappears, but do the hammers accumulated count when you start a similar item next time?
                  -- What history has taught us is that people do not learn from history.
                  -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                  Comment


                  • #10
                    Yes, you don't have to do anything special. cIV keeps track of how much hammers you accumulated for each building/unit type you can build. Next time you work on a similar item, the accumulated hammers are automaticly added. This also makes it impossible to build up 20 axemen to 90% completion.
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