The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
the mystery of the first screenshot is in the upper right corner
Somehow we're falling back in score badly.
Is it caused by land bonus mostly, PJay?
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Seconded.
About ax - if we start it in 2 turns, we can finish it in 4 more turns, at the same time I think that an Ax with an upgrade is much more worth than one without.
That reminds me that Barb we poped ages ago might be around this area if it hasn't been killed by the Bananas yet.
Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche
Barracks. I think we're somewhat safe for the moment and if we see barb warrior approaching we can quickly make another one (and I don't think we'd be seeing anything more than warrior in the next 10 turns as we've not even seen one yet).
After that the axe produced will be 5.5 strenght and certainly more useful
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
The only reason to build a warrior or something is to sit it on our resources (cottage and copper mainly). I think we can risk the small chance of them being pillaged to get more, better units.
How about build the Axman up too 1 turn then build Barracks and switch back to finish the Axman. That way we can switch to the Axman at any time should the City come under threat and still get the benifit of barracks XP if nothing happens.
Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche
Well, that's a risk we can take and should, in ~10 turns world will be much safer to live (ax + border expansion in capital)
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
The population is still one and as were only neting 1 food whial working the Copper mine it will be quite some time untill growth. Once the Cow Pasture is up we should switch to it to get to two pop ASAP.
This is why we need to get the Ax built up to near completion, their no chance to whip in an emergency
Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche
There's no loss of speed overall, I can't see a downside. Sounds like a good idea to me. Build the axe until one turn from completion then switch to the barracks.
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