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turn 29: 2880 BC

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  • turn 29: 2880 BC

    Turn has arrived. But please don't make me play it. I don't want to become TOO involved in the C4DG.

    (Here's hoping Safan will come online before the deadline.)
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  • #2
    I could play it. Do I need any files? Are there any questions I have to ask next turn?

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    • #3
      I can play this one now (I leave tomorow though...)
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      • #4
        Just started playing and : good news : the second cottage was completed this turn, so our research increased, so we found copper already !


        I am preparing screenshots now...


        [edit] I confused iron and copper [/edit]
        Last edited by PJayTycy; July 23, 2006, 06:32.
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        • #5
          \o/

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          • #6
            scout movement, not so interesting:



            world view with copper




            The copper is not located that bad, but not excellent either.


            So, discussion for the next city:
            => marble ?
            => copper ?
            => wheat ?
            => rice ?
            => as far to the east as possible to cut off bananas ?
            => ...

            In 2 turns a scout will be ready, we can use it to explore west. Construction of a settler should be started, workers might have to be rearanged.

            Next turn we (you) will have to choose a tech. I think mysticism (71) is the best, because it leaves most options open and with an obelisk we can increase our cultural borders a little. Other options are : fishing (57), writing (171), archery (85), masonry (114), animal husbandry (143), iron working (286), metal casting (643).

            Also next turn, we (you) will need to give new orders to our worker. We can mine the plain hill and spare the forests for chopping a wonder or cut down a forest now to speed up the settler.



            In-game info online:
            tech info
            tech tree
            wonders (for prerequisites and effects of our different wonder-options)
            buildings (to find a way to expand culture)
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            • #7
              foreign intelligence update:

              Sarantium grew to pop 3 (they hadn't grown for 19 turns). So they either built a settler or a worker. If they built a settler, they didn't found a new city yet (there are 3 cities with population 3 in the city list, so sarantium must have grown a pop in their capital).

              We grew to pop 4 and discovered our 6th tech. Meaning we are in the lead in both areas . The only reason our score is not high up above the rest is due to our low land score.
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              • #8
                Originally posted by PJayTycy
                scout movement, not so interesting
                But we have the option of sneaking past their city and see how much land they have.

                The copper is not located that bad, but not excellent either.
                That'll teach us not founding our capital where we started.
                Contraria sunt Complementa. -- Niels Bohr
                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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