=> Wolf was not visible, so I moved the scout east. For next turn, there's a nice hill 2 tiles to the east.
=> Our warrior is ready at the end of this turn, we will grow a pop point at the end of next turn. What to build next ?
Scout, Warrior, Settler, Worker, Baracks or Granary
=> Our cottage is ready, what to do with our worker next ?
mine on plain hill, cottage on flood plains or farm on flood plains
Scout:
City:
Overview (with resources and millitary) :
I would not start a settler or worker, because that'll prevent us from growing after next turn.
A scout could be good for exploring the west side of our territory (although the bananas will likely visit that first and take all tribal villages)
A granary will most likely not be ready before we hit our hapiness limit
A baracks could be usefull for +4 experience points on all our units, but is quite costly.
As for our worker, I think a second cottage would be good for us.
Foreign intelligence:
Bananas discovered one new technology.
=> Our warrior is ready at the end of this turn, we will grow a pop point at the end of next turn. What to build next ?
Scout, Warrior, Settler, Worker, Baracks or Granary
=> Our cottage is ready, what to do with our worker next ?
mine on plain hill, cottage on flood plains or farm on flood plains
Scout:
City:
Overview (with resources and millitary) :
I would not start a settler or worker, because that'll prevent us from growing after next turn.
A scout could be good for exploring the west side of our territory (although the bananas will likely visit that first and take all tribal villages)
A granary will most likely not be ready before we hit our hapiness limit
A baracks could be usefull for +4 experience points on all our units, but is quite costly.
As for our worker, I think a second cottage would be good for us.
Foreign intelligence:
Bananas discovered one new technology.
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