turn 13 played and sent.
Units are built just before the turn is sent btw. Our worker was still "in production" during the turn, but appeared the second I pressed "end turn". This is different from AC, where these things happen at the beginning of the next turn. This makes life easier for defenders.
So, now we have to decide/answer these (interrelated) things about our close-term goals :
=> Which tile to work now with our city?
We have 2-2-9 from our city. We can add 3-0-1, 2-1-0 or 1-2-0
=> What do we want to build now?
Scout (15), Barracks (60), Warrior (15), Settler (100*), Worker (60*)
=> Which tile to improve first?
We can't chop yet, so we can farm the rice (3-0-1 => 5-0-1) or mine the plain hill (0-2-0 => 0-4-0)
=> How long will it take to improve?
farm : 5 turns
mine : 4 turns
=> Will we change our working tile to this improved tile?
farm : yes/no
mine : yes/no
=> Will we have researched pottery at the moment our worker can reach the flood plains?
farm : yes
mine : no (1 turn waiting)
=> What to research after pottery ?
57 :: Fishing :: work water tiles (1-0-3), train workboat => Sailing
85 :: Archery :: train Archer
71 :: Mysticism :: build obelisk, build stonehenge => Meditation, Polytheism
114 :: Masonry :: create quarry(marble/stone)
143 :: Animal Husbandry :: reveals horse, create pasture (horse/cow)
171 :: Bronze Working :: chop forest, reveals copper, train axeman (if we have copper), slavery civic (enables pop-rush) => Iron Working, Metal Casting
171 :: Writing :: enables open borders, build library (+2 cult, +25% research, 2 scientists, 90 hammers) => Alphabet, Mathematics
Units are built just before the turn is sent btw. Our worker was still "in production" during the turn, but appeared the second I pressed "end turn". This is different from AC, where these things happen at the beginning of the next turn. This makes life easier for defenders.
So, now we have to decide/answer these (interrelated) things about our close-term goals :
=> Which tile to work now with our city?
We have 2-2-9 from our city. We can add 3-0-1, 2-1-0 or 1-2-0
=> What do we want to build now?
Scout (15), Barracks (60), Warrior (15), Settler (100*), Worker (60*)
=> Which tile to improve first?
We can't chop yet, so we can farm the rice (3-0-1 => 5-0-1) or mine the plain hill (0-2-0 => 0-4-0)
=> How long will it take to improve?
farm : 5 turns
mine : 4 turns
=> Will we change our working tile to this improved tile?
farm : yes/no
mine : yes/no
=> Will we have researched pottery at the moment our worker can reach the flood plains?
farm : yes
mine : no (1 turn waiting)
=> What to research after pottery ?
57 :: Fishing :: work water tiles (1-0-3), train workboat => Sailing
85 :: Archery :: train Archer
71 :: Mysticism :: build obelisk, build stonehenge => Meditation, Polytheism
114 :: Masonry :: create quarry(marble/stone)
143 :: Animal Husbandry :: reveals horse, create pasture (horse/cow)
171 :: Bronze Working :: chop forest, reveals copper, train axeman (if we have copper), slavery civic (enables pop-rush) => Iron Working, Metal Casting
171 :: Writing :: enables open borders, build library (+2 cult, +25% research, 2 scientists, 90 hammers) => Alphabet, Mathematics
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