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Turn 132, AD400

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  • #16
    I can say that odds are "more likely than not" (60/40), that if we place an overly aggressive/greedy city, AC will raze it. AC has military muscle at the moment and they will have at least some eagerness to flex it.


    The unfortunate fact of the matter is, the area is not really defensible, certainly not at this part of the game, and not really later either. We would, in my estimate, be better off to simply abandon any cities on the isthmus "to their fate" and use the mountain range as a defensive chokepoint.

    The AC settling strategy, if it is to be believed, will actually be much the same, their cities in the area will not be terribly defensible.

    The area will probably be, a demilitarized zone, with both sides keeping their armies back out of sight.

    If we encourage them with their plan to settle a lot of coast, then it'll certainly make it easier later to double-team them .

    That's my view.

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    • #17
      It isn't worth trying to get them to agree to 1 good city there instead of 2 average?
      (\__/)
      (='.'=)
      (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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      • #18
        Horse 6 could probably fly, but bear in mind they could easily steal the bananas and ivory. If we want to lock down resources, the city has to be next to them.

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        • #19
          The banana 888 of H6, np, but it would be kinda greedy to also steal the banana to the est of H6 (and un-neighbourly like ) to do so, even if they could raze the city. Not that it really matters (they pretty much do have this game sewn up)
          You just wasted six ... no, seven ... seconds of your life reading this sentence.

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          • #20
            Neither one of our teams is going to win this game until we learn to cooperate and trust each other. Two teams working hand in hand has an exponentially positive effect.

            Right now the only reason why we aren't getting our tar kicked in by the other continent is because they are fighting. Complete cooperation as equal allies would be our best move to capitalize on the war on the other continent. We could/should be several techs ahead of them at this point.
            Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
            1992-Perot , 1996-Perot , 2000-Bush , 2004-Bush :|, 2008-Obama :|, 2012-Obama , 2016-Clinton , 2020-Biden

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            • #21
              Well, yeah, especially considering that AC could continue to grow and still screw us over pretty damn well.
              You just wasted six ... no, seven ... seconds of your life reading this sentence.

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              • #22
                Well, I screwed up. The spear and cat were on a hill across a river. The barb axe attacked... the spear. The spear is dead, and the barb axe is 82 of 100.

                Moving the full strength axe to the hill and the cat back to EotS.
                (\__/)
                (='.'=)
                (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                • #23
                  Also, AC cho-kos are buzzing about in the North. It turns out there was a barb city at cow 88.

                  Oh, and a barb axe is 22 of the scout. Sending Pronger over there.

                  Another barb archer coming from 11 of Axe VII (forted on the hill West of EotS).
                  (\__/)
                  (='.'=)
                  (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                  • #24
                    I did these things.

                    Axe Redick heals in EotS (1 of 1)

                    Axe Stevens moves 32 fm EotS to the hill 9 of the barb axe

                    Spear IV moves 1 back towards settler. Ruins at 3, 88 of Northern cows

                    Skirm VIII moes 9, screen for settler

                    Skirm X moves 7, screen for settler

                    Axe Domi moves 9, escort settler

                    Skirm V moves 99 towards Carnero

                    Settler T moves 9998, is now 2 full turns away from Horse 6. We need a final city site

                    Axe Pronger moves 1 towards new barb axe

                    Spear III moves 47 from Wines

                    Worker II road TV8 (1 of 1)

                    Axe Brashear fort in TV

                    Worker IV road Carnero 8 (1 of 2)


                    Science 0%

                    Current (13/turn): Feudalism 225+13/1001 (49 turns)

                    Treasury 100%

                    Current 346g (+66 g/turn)


                    Cities

                    Eye of the Storm (Size 8)
                    WF to: 1, 4, 7, 74, 78, 8, 88, 9
                    Food: (5/turn) 2/34 (7 turns)
                    Hammers: (13/turn)
                    Production: Library 82/90 (1 turns)

                    Winestrom (Size 7) (poprush - 30 turns)
                    WF: 2, 7, 78, Sci x4
                    Food (-3/turn): 27/34 (~ turns)
                    Hammers: (1/turn)
                    Production: Library 51/90 (39 turns)
                    GPP (24/turn): 42/100 (GSci in 3)

                    Taz City (Size 3) (poprush - 45 turns)
                    WF: 1, 14, 2
                    Food (6/turn): 24/26 (1 turns)
                    Hammers (1/turn)
                    Production: Library 67/90 (23 turns)

                    The Voice (Size 2) (poprush - 12 turns)
                    WF: 1, 66
                    Food (3/turn): 19/24 (2 turns)
                    Hammers (8/turn)
                    Production: Library 41/90 (7 turns)

                    Carnero Tempestas (Size 2) Borders in 1
                    WF: 1, Artist
                    Food (2/turn): 7/24 (9 turns)
                    Hammers (3/turn)
                    Production: Granary 16/60 (15 turns)


                    In-game diplomacy
                    ?

                    Distant events
                    Missed 2 turns ago. Christianity founded in a distant land in 350AD.


                    (\__/)
                    (='.'=)
                    (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                    • #25
                      Cow 8-8....and call it Eden?

                      -=Vel=-
                      The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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                      • #26
                        That's just asking for trouble in paradise.
                        If we found that one we should just call it "Wishful Thinking".

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                        • #27


                          If only we were stronger...

                          Alas.

                          -=Vel=-
                          The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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