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Turn 130, AD350

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  • Turn 130, AD350

    Sorry, this is way late.

    Turn 130, AD350

    Units


    Warriors
    Thug: 2/2, 0/2 Exp. Fort (EotS)

    Skirmishers
    Nash: 4/4 0/2 exp. Fort (The Voice)
    Neville: 4/4 3/5 exp, Dr1. Fort (gold near The Voice)
    Liverpool: 4/4 2/5 exp, CGI. Fort (Wines)
    Skirmisher V: 4/4 0/2 exp. Fort (Taz)
    Skirmisher VI: 4/4 0/2 exp. Fort (Wines)
    Skirmisher VII: 4/4 0/2 exp. Fort (Carnero)
    Skirmisher VIII: 4/4 2/2 exp, ??. Fort 1 of EotS
    Skirmisher X: 4/4 0/2 exp. Move north to next city site

    Axemen
    Brashear: 5/5 2/5 exp, Com1. in woods S of TV, to TV
    Domi: 5/5 4/5 exp, CRI. near Carnero, to Carnero
    Redick: 4.4/5 9/10 exp, CRII. in woods West of EotS, ??
    Laraque: 5/5 4/5 exp, CRI. Fort on hill (SE of Cow City) to clear fog.
    Pronger: 5/5 2/5 exp, CRI. Fort (The Voice)
    Stevens: 5/5 7/10 exp, with Redick, ??
    Axeman VII: 5/5 2/5 exp, ComI. Fort on forested hill near EotS.

    Catapults
    Cat VII: 5/5 0/2 exp. Sleep (EotS)
    Cat VIII: 5/5 0/2 exp. Sleep (Taz)

    Spearmen
    Spear III: 4/4 0/2 exp. Fort Wines
    Spear IV: 4/4 0/2 exp. on bananas in the North, ??
    Spear V: 4/4 1/2 exp. Fort (The Voice)
    Spear VI: 4/4 0/2 exp. Fort (iron 66 of TV)
    Spear VII: 4/4 0/2 exp. EotS, ??

    Scouts
    Clarke: 2/2 4/5 exp, Com1. Fort watching iron S of EotS

    Workers
    Worker I: On TV gold, move to TV iron, mine
    Worker II: Mine TV iron (3 of 3)
    Worker III: near Carnero, ??
    Worker IV: near Carnero, ??
    Worker V: near Wines, ??


    Civics
    HR - Bureau - Slavery - Decentralisation - Paganism
    (Can revolt)


    Religion
    Confucian (can revolt)


    Science 0%

    Current (0/turn): Feudalism 195/1001 (806 turns)

    Treasury 100%

    Current 231g (+80 g/turn)


    Cities

    Eye of the Storm (Size 7)
    WF: 1, 44, 7, 8, 9, 74, 78
    Food: (4/turn) 25/34 (3 turns)
    Hammers: (13/turn)
    Production: Library 60/90 (3 turns)

    Winestrom (Size 7) (poprush - 32 turns)
    WF: 1, 14, 2, 6, 7, 78, 8
    Food (1/turn): 29/34 (6 turns)
    Hammers: (7/turn)
    Production: Library 49/90 (6 turns)

    Taz City (Size 6) (poprush - 37 turns)
    WF: 1, 14, 2, 4, 6, 88
    Food (5/turn): 18/30 (~ turns)
    Hammers (8/turn)
    Production: Settler 13/100
    Que: Library 56/90 (last T129)

    The Voice (Size 2) (poprush - 14 turns)
    WF: 1, 2
    Food (3/turn): 13/24 (4 turns)
    Hammers (5/turn)
    Production: Library 25/90 (13 turns)

    Carnero Tempestas (Size 2)
    WF: 1, 2
    Food (3/turn): 3/24 (7 turns)
    Hammers (5/turn)
    Production: Granary 10/60 (10 turns)


    In-game diplomacy
    ?

    Distant events
    ?
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  • #2
    We have 3 barbs coming from the S and W of EotS. 2 archers and an axe.

    There's a full strength spear, cat, and warrior in EotS.

    Reddick and Stevens are in the woods 144 of EotS.

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    Comment


    • #3
      That much interest?

      Hmm...
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      • #4
        I did these things

        Spear VII and Cat VIII stayed in EotS to await barb moves.

        Redick and Stevens moved 3 (onto road) in front of barb archer

        Brashear moved 7, towards TV

        Pronger moved 41 from TV towards Wines

        Worker I move 89 to TV iron, help mine (1 of 1)

        Domi move 3 towards Carnero

        Worker III and IV road Carnero 1 (1 of 1)

        Skirm X move 98 through Carnero heading N

        Spear IV moved 9 (barb city spotted way up North)

        Worker V to hill at Wines 6 to mine and road

        Skirm VI 44 from Wines to support EotS

        Skirm V 6 from Taz towards Carnero

        Skirm VIII move 8 from Carnero to protect the settler moving N

        EotS steady as she goes, lib in 3

        Whipped settler in Taz (3 pop)

        Revolted to Herd Rule, Bureaucracy, Caste System, Decent, Pacifism

        3 sci in Wines

        1 artist in Carnero

        TV works iron
        (\__/)
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        Comment


        • #5
          Well some action coming from the barbs. Do we know where their town is located?

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          • #6
            To the South or West? No.

            Here's the one in the North.
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            • #7
              So we do not know how strong it is and how much it would take to knock it down?

              Comment


              • #8
                It looks like it is a new settlement.

                I doubt it will last very long, as AC recently sent a bunch of cho-ko's by there.

                I'm not sure how much poking around we should do with our spear. I was thinking we should be parking it somewhere fortified on a hill, or send it back to meet the settler coming up.
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                • #9
                  Yeah a lone spear best on duty. Need some Horse Archer type to get around faster and avoid trouble, if needed.

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