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Turn 129, AD325

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  • Turn 129, AD325

    Turn 129, AD325

    Units


    Warriors
    Thug: 2/2, 0/2 Exp. Fort (EotS)

    Skirmishers
    Nash: 4/4 0/2 exp. Fort (The Voice)
    Neville: 4/4 3/5 exp, Dr1. Fort (gold near The Voice)
    Liverpool: 4/4 2/5 exp, CGI. Fort (Wines)
    Skirmisher V: 4/4 0/2 exp. Fort (Taz)
    Skirmisher VI: 4/4 0/2 exp. Fort (Wines)
    Skirmisher VII: 4/4 0/2 exp. Fort (Carnero)
    Skirmisher VIII: 4/4 2/2 exp, ??. Fort 1 of EotS
    Skirmisher X: 4/4 0/2 exp. Move north to next city site

    Axemen
    Brashear: 5/5 2/5 exp, Com1. Move 7 towards TV, then where to?
    Domi: 5/5 4/5 exp, CRI. Move 3
    Redick: 5/5 8/10 exp, CRII. kill barb
    Laraque: 5/5 4/5 exp, CRI. Fort on hill (SE of Cow City) to clear fog.
    Pronger: 5/5 2/5 exp, CRI. Fort (The Voice)
    Stevens: 5/5 7/10 exp, Move with Redick
    Axeman VII: 5/5 2/5 exp, ComI. Fort on forested hill near EotS.

    Catapults
    Cat VII: 5/5 0/2 exp. Move into EotS and fortify
    Cat VIII: 5/5 0/2 exp. Fort (Taz)

    Spearmen
    Spear III: 4/4 0/2 exp. Fort Wines
    Spear IV: 4/4 0/2 exp. Move 9 onto bananas
    Spear V: 4/4 1/2 exp. Fort (The Voice)
    Spear VI: 4/4 0/2 exp. Fort on iron 66 of TV
    Spear VII: 4/4 0/2 exp. Move 11

    Scouts
    Clarke: 2/2 4/5 exp, Com1. Fort watching iron S of EotS

    Workers
    Worker I: Road TV gold (2 of 2)
    Worker II: Mine TV iron (2 of 4)
    Worker III: Move 9, pasture Carnero cow (1 of 1)
    Worker IV: Pasture Carnero cow
    Worker V: Road Wines 88 (2 of 2)


    Civics
    HR - Bureau - Slavery - Decentralisation - Paganism
    (Can revolt)


    Religion
    Confucian (can revolt)


    Science 0%

    Current (0/turn): Feudalism 195/1001 (806 turns)

    Treasury 100%

    Current 151g (+81 g/turn)


    Cities

    Eye of the Storm (Size 7)
    WF: 1, 44, 7, 8, 9, 74, 78
    Food: (4/turn) 21/34 (4 turns)
    Hammers: (13/turn)
    Production: Library 47/90 (4 turns)

    Winestrom (Size 7) (poprush - 33 turns)
    WF: 1, 2, 3, 4, 7, 78, 88
    Food (8/turn): 28/34 (1 turns)
    Hammers: (3/turn)
    Production: Library 42/90 (a long time)

    Taz City (Size 6) (poprush - 38 turns)
    WF: 1, 14, 2, 4, 6, 88. Change to?
    Food (5/turn): 18/30 (3 turns)
    Hammers (8/turn)
    Production: Library 56/90 (5 turns)

    The Voice (Size 1) (poprush - 15 turns)
    WF: 1
    Food (3/turn): 21/22 (21 turns)
    Hammers (4/turn)
    Production: Library 21/90 (18 turns)

    Carnero Tempestas (Size 1)
    WF: 1
    Food (3/turn): 21/22 (1 turns)
    Hammers (1/turn)
    Production: Granary 7/60 (53 turns)


    In-game diplomacy
    ?

    Distant events
    ?
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  • #2
    A couple things.

    Godel wants to whip a settler in Taz before we change civics. Can anyone tell me off the top of your heads how long this will take?

    I still think we are short on workers. We have skimped on roads and have pop working unimproved tiles. Yes, that changes soon as we use some specialists, but we should prepare city sites and plots for growing pop better in the future. What do you think?
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    Comment


    • #3
      Generally workers need to take precedence over settlers when not land-grabbing.

      The rule of thumb, is a MINIMUM of 1.5 workers per city. At the moment we have 5 cities and 5 workers, so we need 2-3 more workers.

      Comment


      • #4
        Worker before settler for the North?
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        • #5
          I did these things

          Axe Redick moved 1, attack barb warrior at 7 (odds 99.9) > 44.5, Exp 9/10

          Cat VIII moved to EotS, sentry

          Axe Stevens moved 17 to protect Redick

          Axe Brashear moved 7, back to the Voice

          Spear IV moved 9

          Axe Domi moved 3

          Worker III moved 9, complete pasture

          Skirm X moved 99

          Spear VII moved 11 (into EotS)

          Spear VI fort on iron 66 of the Voice

          Winestorm wf arranged to max hammers, lower growth

          Taz City production changed to settler, will be whipping next turn.

          Science remained at 0. 4 turns to Library in EotS.
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