Turn 121, AD125 Year??
Units
Stack 1 2 sp, 2 cat, 4 axe
React to situation
Warriors
Thug: 2/2, 0/2 Exp. Fort (EotS)
Skirmishers
Nash: 4/4 Fort (The Voice).
Neville: 4/4 3/5 exp. First strike I. Move 3.
Liverpool: 4/4 2/2 Exp. City Garrision I. Fort (Wines).
Skirmisher V: 4/4 Fort (Taz)
Skirmisher VI: 4/4. Fort (Wines)
Skirmisher VII: 4/4. Move 9 to guide settler
Skirmisher VIII: 4/4 1/2 Exp. Move where?
Skirmisher XI: 0.6+/4. Heal
Axemen
Brashear: 5/5 2/2 exp. Combat 1. Move 3. scout East Coast
Domi: 5/5 4/5 exp. CRI. Stack 1.
Redick: 5/5 8/10 exp. CRII. Stack 1.
Laraque: 5/5 4/5 exp. CRI. React to situation.
Pronger: 5/5 2/2 exp. Stack 1.
Stevens: 5/5 7/10 exp. Stack 1.
Axeman VII: 5/5 2/5 exp. Combat 1. Move where?
Catapults
Cat VII: 5/5. Stack 1.
Cat VIII: 5/5. Stack 1.
Spearmen
Spear III: Stack 1.
Spear IV: Move 9. Scouting/guiding Settler b
Spear V: 4/4 1/2 exp. Move into The Voice.
Spear VI: Stack 1.
Spear VII: Fort (Taz).
Scouts
Clarke: Fort
Workers
Worker I: Road TV3, then move to gold or iron? (Probably gold for happiness)
Worker II: Plantation incense.
Worker III: Plantation incence.
Settler b: 98 if safe. If not, then ???
Religion
Confucian (can revolt in 3?? turns)
Science 80%
Current (?/turn): Philosophy (?/1144) (? turns)
Treasury 20%
Current 7g (-4 g/turn)
Cities
Eye of the Storm (Size 7)
WF: 1, 44, 74, 7, 78, 9, 8 (same)
Growth (4/turn): 5/34 (8 turns)
Production (9/turn): Worker (5 turns)
In Queue: Skirmisher (17/25)
Winestrom (Size 3) (poprush - ?? turns)
WF: 2, 4, 7
Growth (?/turn): 25/26 (2 turns)
Production (1/turn): Library, (a lot of turns) Change to what?
In Queue: Obelisk (4/30), Spear (3/35, 3 turns till decay), Library (to 32/90)
Taz City (Size 3) (poprush - ?? turns)
WF: 14, 1, 3
Growth (?/turn): ?/26 (oo turns)
Production (?/turn): Poprush worker (1 turns)
In Queue: Library (8/90), Spear (1/35, 4 turns till decay)
The Voice (Size 1)
WF: 4
Growth (3/turn): 18/22 (2 turns)
Production (4/turn): Granary (13 turns)
In-game diplomacy
?
Distant events
-----------------------------------
The cities are a mess. I'm not sure what goes where. What is needed on top of the shots I sent to the team email addy?
Is 125 the right year?
Units
Stack 1 2 sp, 2 cat, 4 axe
React to situation
Warriors
Thug: 2/2, 0/2 Exp. Fort (EotS)
Skirmishers
Nash: 4/4 Fort (The Voice).
Neville: 4/4 3/5 exp. First strike I. Move 3.
Liverpool: 4/4 2/2 Exp. City Garrision I. Fort (Wines).
Skirmisher V: 4/4 Fort (Taz)
Skirmisher VI: 4/4. Fort (Wines)
Skirmisher VII: 4/4. Move 9 to guide settler
Skirmisher VIII: 4/4 1/2 Exp. Move where?
Skirmisher XI: 0.6+/4. Heal
Axemen
Brashear: 5/5 2/2 exp. Combat 1. Move 3. scout East Coast
Domi: 5/5 4/5 exp. CRI. Stack 1.
Redick: 5/5 8/10 exp. CRII. Stack 1.
Laraque: 5/5 4/5 exp. CRI. React to situation.
Pronger: 5/5 2/2 exp. Stack 1.
Stevens: 5/5 7/10 exp. Stack 1.
Axeman VII: 5/5 2/5 exp. Combat 1. Move where?
Catapults
Cat VII: 5/5. Stack 1.
Cat VIII: 5/5. Stack 1.
Spearmen
Spear III: Stack 1.
Spear IV: Move 9. Scouting/guiding Settler b
Spear V: 4/4 1/2 exp. Move into The Voice.
Spear VI: Stack 1.
Spear VII: Fort (Taz).
Scouts
Clarke: Fort
Workers
Worker I: Road TV3, then move to gold or iron? (Probably gold for happiness)
Worker II: Plantation incense.
Worker III: Plantation incence.
Settler b: 98 if safe. If not, then ???
Religion
Confucian (can revolt in 3?? turns)
Science 80%
Current (?/turn): Philosophy (?/1144) (? turns)
Treasury 20%
Current 7g (-4 g/turn)
Cities
Eye of the Storm (Size 7)
WF: 1, 44, 74, 7, 78, 9, 8 (same)
Growth (4/turn): 5/34 (8 turns)
Production (9/turn): Worker (5 turns)
In Queue: Skirmisher (17/25)
Winestrom (Size 3) (poprush - ?? turns)
WF: 2, 4, 7
Growth (?/turn): 25/26 (2 turns)
Production (1/turn): Library, (a lot of turns) Change to what?
In Queue: Obelisk (4/30), Spear (3/35, 3 turns till decay), Library (to 32/90)
Taz City (Size 3) (poprush - ?? turns)
WF: 14, 1, 3
Growth (?/turn): ?/26 (oo turns)
Production (?/turn): Poprush worker (1 turns)
In Queue: Library (8/90), Spear (1/35, 4 turns till decay)
The Voice (Size 1)
WF: 4
Growth (3/turn): 18/22 (2 turns)
Production (4/turn): Granary (13 turns)
In-game diplomacy
?
Distant events
-----------------------------------
The cities are a mess. I'm not sure what goes where. What is needed on top of the shots I sent to the team email addy?
Is 125 the right year?
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