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Turn 118, AD50

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  • Turn 118, AD50

    Turn 118, AD50

    Units

    Warriors
    Thug: 2/2, 0/2 Exp. Fort (EotS)

    Skirmishers
    Nash: 4/4 Fort (The Voice).
    Neville: 4/4 2/2 exp. First strike I. Fort (The Voice).
    Liverpool: 4/4 2/2 Exp. City Garrision I. Fort (Wines).
    Skirmisher V: 4/4 Fort (Taz)
    Skirmisher VI: 4/4. Fort (Wines)
    Skirmisher VII: 4/4. Move ?.
    Skirmisher VIII: 4/4. Move ?.

    Axemen
    Brashear: 5/5 2/2 exp. Combat 1. Fort (The Voice).
    Domi: 5/5 4/5 exp. CRI. Move 9.
    Redick: 5/5 8/10 exp. CRII. Move 9.
    Laraque: 4.3/5 4/5 exp. CRI. Fort (The Voice).
    Pronger: 5/5 2/2 exp. Move 9.
    Stevens: 5/5 7/10 exp. Move 9.
    Axeman VII: 1.3/5 2/2 exp. On coppe mine. Promote to Combat 1 and heal?

    Catapults
    Cat VII: 5/5. Move ?.
    Cat VIII: 5/5. Move ?.

    Spearmen
    Spear III: Move ?.
    Spear IV: Move ?.
    Spear V: 4/4 1/2 exp. Fort (Wines).
    Spear VI: Move ?.
    Spear VII: Fort (Taz).

    Scouts
    Clarke: Fort

    Workers
    Worker I: Pasture cows.
    Worker II: Begin road to incense plantation?
    Worker III: Begin road to incense plantation?


    Religion
    No state religion (can revolt in 1 turns).


    Science 80%

    Current (?/turn): Philosophy (567/1144) (7 turns)

    Treasury 20%

    Current 12g (+1 g/turn)


    Cities

    Eye of the Storm (Size 6)
    WF: 1, 44, 74, 7, 78, 9 (same)
    Growth (3/turn): 30/32 (1 turns)
    Production (9/turn): Skirmisher (1 turns)

    Winestrom (Size 5) (poprush - 34 turns)
    WF: 2, 4, 7, 1, 3, ? (growth)
    Growth (?/turn): 19/32 (? turns)
    Production (3/turn): Begin settler.
    In Queue: Obelisk (4/30), Spear (3/35, 6 turns till decay), Library (24/90)

    Taz City (Size 4) (poprush - 39 turns)
    WF: 14, 1, 3, 4 (same)
    Growth (6/turn): 26/28 (1 turns)
    Production (1/turn): Library (83 turns)
    In Queue: Spear (1/35, 6 turns till decay)

    The Voice (Size 1)
    WF: 4 (change to cows)
    Growth (3/turn): 12/22 (4 turns)
    Production (3/turn): Granary (? turns)

    In-game diplomacy
    ?

    Distant events
    ?

  • #2
    AC has sent 2 Cho-ku-nos down to Moscow. That could make it awkward for us getting the spoils of war.



    And there is now a steady stream of barbs coming from the west of EotS.

    Comment


    • #3
      Turn 118, AD50

      Units

      Warriors
      Thug: 2/2, 0/2 Exp. Fort (EotS)

      Skirmishers
      Nash: 4/4 Fort (The Voice).
      Neville: 4/4 2/2 exp. First strike I. Fort (The Voice).
      Liverpool: 4/4 2/2 Exp. City Garrision I. Fort (Wines).
      Skirmisher V: 4/4 Fort (Taz)
      Skirmisher VI: 4/4. Fort (Wines)
      Skirmisher VII: 4/4. Move 7.
      Skirmisher VIII: 4/4. Move 2.

      Axemen
      Brashear: 5/5 2/2 exp. Combat 1. Move 9.
      Domi: 5/5 4/5 exp. CRI. Move 9.
      Redick: 5/5 8/10 exp. CRII. Move 9.
      Laraque: 5/5 4/5 exp. CRI. Move 9.
      Pronger: 5/5 2/2 exp. Move 9.
      Stevens: 5/5 7/10 exp. Move 9.
      Axeman VII: 1.3/5 2/2 exp. On copper mine. Promote to Combat 1 and fort (heal in 3 turns).

      Catapults
      Cat VII: 5/5. Move 9.
      Cat VIII: 5/5. Move 9.

      Spearmen
      Spear III: Move 9.
      Spear IV: Move 7.
      Spear V: 4/4 1/2 exp. Fort (Wines).
      Spear VI: Move 9.
      Spear VII: Fort (Taz).

      Scouts
      Clarke: Fort

      Workers
      Worker I: Pasture cows (done).
      Worker II: Move to incense.
      Worker III: Move 3.


      Religion
      No state religion (can revolt in 1 turns).


      Science 80%

      Current (?/turn): Philosophy (636/1144) (8 turns)

      Treasury 20%

      Current 12g (-3 g/turn)


      Cities

      Eye of the Storm (Size 6)
      WF: 1, 44, 74, 7, 78, 9 (same)
      Growth (3/turn): 30/32 (1 turns)
      Production (9/turn): Skirmisher (1 turns)

      Winestrom (Size 6) (poprush - 34 turns)
      WF: 2, 4, 7, 1, 3, 14 (growth)
      Growth (0/turn): 19/32 (0 turns)
      Production (10/turn): Begin settler.
      In Queue: Obelisk (4/30), Spear (3/35, 6 turns till decay), Library (24/90)

      Taz City (Size 4) (poprush - 39 turns)
      WF: 14, 1, 3, 4 (same)
      Growth (6/turn): 26/28 (1 turns)
      Production (1/turn): Library (83 turns)
      In Queue: Spear (1/35, 6 turns till decay)

      The Voice (Size 1)
      WF: 4 (change to cows)
      Growth (3/turn): 12/22 (4 turns)
      Production (4/turn): Granary (15 turns)

      In-game diplomacy
      None

      Distant events
      None

      Comment


      • #4
        Played quickly as there was not to much to act on. However, I would appreciate some views on the situation with Moscow and AC's troops. I guess it is hard to say how to approach the situation until we see Moscow's garrison. However, we can approach the city with our armies such that AC will not see how many troops we have.





        Comment

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