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Turn 116, AD1

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  • Turn 116, AD1

    Turn 116, AD1

    Units

    Warriors
    Thug: 2/2, 0/2 Exp. Fort (EotS)

    Skirmishers
    Nash: 4/4 Fort (The Voice).
    Neville: 4/4 2/2 exp. First strike I. Fort (The Voice).
    Liverpool: 4/4 2/2 Exp. City Garrision I. Fort (Wines).
    Skirmisher V: 4/4 Fort (Taz)
    Skirmisher VI: 4/4. Fort (Wines)
    Skirmisher VII: 4/4. Move ?
    Skirmisher VIII: 4/4. Move from Hub to ?.

    Axemen
    Brashear: 5/5 2/2 exp. Combat 1. Fort (The Voice).
    Domi: 4.0/5 4/5 exp. CRI. Fort (The Voice).
    Redick: 4.3/5 8/10 exp. CRII. Fort (The Voice).
    Laraque: 3.3/5 4/5 exp. CRI. Fort (The Voice).
    Pronger: 5/5 2/2 exp. CRI. Fort (The Voice).
    Stevens: 4.5/5 7/10 exp. CRII. Fort (The Voice).

    Catapults
    Cat VII: 5/5. (The Voice)
    Cat VIII: 5/5. Move to The Voice.

    Spearmen
    Spear III: Fort (The Voice)
    Spear IV: Move ?
    Spear V: 3.0/4 1/2 exp. Fort (Wines).
    Spear VI: Move to The Voice.
    Spear VII: Fort (Taz).

    Scouts
    Clarke: Fort

    Workers
    Worker I: Pasture cows.
    Worker II: ?
    Worker III: Road.


    Religion
    No state religion (can revolt in 2 turns).


    Science 100%

    Current (?/turn): Philosophy (394/500) (? turns)

    Treasury 0%

    Current 26g (-16 g/turn)


    Cities

    Eye of the Storm (Size 6)
    WF: 1, 44, 74, 7, 78, 9 (same)
    Growth (3/turn): 24/32 (5 turns)
    Production (9/turn): Axeman done, begin Skirmisher?

    Winestrom (Size 5) (poprush - 36 turns)
    WF: 2, 4, 7, 1, 3 (same)
    Growth (6/turn): 22/30 (2 turns)
    Production (3/turn): Library (24 turns)
    In Queue: Obelisk (4/30), Spear (3/35, 8 turns till decay)

    Taz City (Size 3) (poprush - 41 turns)
    WF: 14, 1, 3, 4 (growth)
    Growth (6/turn): 14/28 (3 turns)
    Production (1/turn): Library (85 turns)
    In Queue: Spear (1/35, 8 turns till decay)

    The Voice (Size 1)
    WF: 8 (same)
    Growth (3/turn): 6/22 (6 turns)
    Production (1/turn): Granary (58 turns)

    In-game diplomacy
    None

    Distant events
    ?

  • #2
    The barb axe is about to pillage our copper. We have odds of about 65%.



    A skirm will arrive at EotS end of this turn.

    Comment


    • #3
      The save has come at an awkward time - I am about to leave for Canberra for work. I am going to ask for a 24hour extension.

      Comment


      • #4
        Turn 116, AD1

        Units

        Warriors
        Thug: 2/2, 0/2 Exp. Fort (EotS)

        Skirmishers
        Nash: 4/4 Fort (The Voice).
        Neville: 4/4 2/2 exp. First strike I. Fort (The Voice).
        Liverpool: 4/4 2/2 Exp. City Garrision I. Fort (Wines).
        Skirmisher V: 4/4 Fort (Taz)
        Skirmisher VI: 4/4. Fort (Wines)
        Skirmisher VII: 4/4. Move 7
        Skirmisher VIII: 4/4. Move from Hub to EotS.

        Axemen
        Brashear: 5/5 2/2 exp. Combat 1. Fort (The Voice).
        Domi: 4.0/5 4/5 exp. CRI. Fort (The Voice).
        Redick: 4.3/5 8/10 exp. CRII. Fort (The Voice).
        Laraque: 3.3/5 4/5 exp. CRI. Fort (The Voice).
        Pronger: 5/5 2/2 exp. CRI. Fort (The Voice).
        Stevens: 4.5/5 7/10 exp. CRII. Fort (The Voice).
        Axeman VII: Move 1 from EotS, fort.

        Catapults
        Cat VII: 5/5. (The Voice)
        Cat VIII: 5/5. Move to The Voice.

        Spearmen
        Spear III: Fort (The Voice)
        Spear IV: Move 7.
        Spear V: 3.0/4 1/2 exp. Fort (Wines).
        Spear VI: Move to The Voice.
        Spear VII: Fort (Taz).

        Scouts
        Clarke: Fort

        Workers
        Worker I: Pasture cows.
        Worker II: Move 7-9, road.
        Worker III: Road.


        Religion
        No state religion (can revolt in 3 turns).


        Science 100%

        Current (?/turn): Philosophy (479/500) (8 turns)

        Treasury 0%

        Current 26g (-15 g/turn)


        Cities

        Eye of the Storm (Size 6)
        WF: 1, 44, 74, 7, 78, 9 (same)
        Growth (3/turn): 24/32 (3 turns)
        Production (9/turn): Axeman done, begin Skirmisher (3 turns)

        Winestrom (Size 5) (poprush - 36 turns)
        WF: 2, 4, 7, 1, 3 (same)
        Growth (6/turn): 22/30 (2 turns)
        Production (3/turn): Library (24 turns)
        In Queue: Obelisk (4/30), Spear (3/35, 8 turns till decay)

        Taz City (Size 4) (poprush - 41 turns)
        WF: 14, 1, 3, 4 (same)
        Growth (6/turn): 14/28 (3 turns)
        Production (1/turn): Library (85 turns)
        In Queue: Spear (1/35, 8 turns till decay)

        The Voice (Size 1)
        WF: 8 (same)
        Growth (3/turn): 6/22 (6 turns)
        Production (1/turn): Granary (58 turns)

        In-game diplomacy
        None

        Distant events
        None

        Comment


        • #5




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