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Turn 114, 50BC

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  • Turn 114, 50BC

    Turn 114, 50BC

    Units

    Warriors
    Thug: 2/2, 0/2 Exp. Fort (EotS)

    Skirmishers
    Nash: 4/4 Move 9-6 (The Voice)
    Neville: 4/4 2/2 exp. First strike I. Move 9-6 (The Voice)
    Liverpool: 4/4 2/2 Exp. City Garrision I. Fort (Wines).
    Skirmisher V: 4/4 Fort (Taz)
    Skirmisher VI: 4/4. Fort (Wines)
    Skirmisher VII: 4/4. Move 9-6 (The Voice)
    Skirmisher VIII: 4/4. Fort (Taz).

    Axemen
    Brashear: 3.5/5 2/2 exp. Combat 1. Fort (The Voice).
    Domi: 1.3/5 4/5 exp. CRI. Fort (The Voice).
    Redick: 2.3/5 8/10 exp. CRII. Fort (The Voice).
    Laraque: 0.5/5 4/5 exp. CRI. Fort (The Voice).
    Pronger: 2.8/5 2/2 exp. CRI. Fort (The Voice).
    Stevens: 1.7/5 7/10 exp. CRII. Fort (The Voice).

    Catapults
    Cat VII: 5/5. (The Voice)
    Cat VIII: 5/5. Move from Wines towards The Voice.

    Spearmen
    Spear III: Move 9-6 (The Voice)
    Spear IV: Move 9-6 (The Voice)
    Spear V: 3.0/4 1/2 exp. Fort (Wines).
    Spear VI: Move from Wines towards The Voice.
    Spear VII: Fort (Taz).

    Scouts
    Clarke: Fort

    Workers
    Worker I: Road.
    Worker II: Move ?-?, farm.
    Worker III: ?


    Religion
    Revolt to no religion.


    Science 90%

    Current (?/turn): Philosophy (?/500) (13 turns)

    Treasury 10%

    Current 56g (-5 g/turn)


    Cities

    Eye of the Storm (Size 6)
    WF: 1, 44, 74, 7, 78, 9 (same)
    Growth (3/turn): 18/32 (6 turns)
    Production (9/turn): Axeman (2 turns)

    Winestrom (Size 4) (poprush - 38 turns)
    WF: 2, 4, 7, 1 (same)
    Growth (5/turn): 25/28 (1 turns)
    Production (3/turn): Spear (invest 1 hammer for emergency)
    In Queue: Obelisk (4/30), Library (?/90)

    Taz City (Size 3) (poprush - 43 turns)
    WF: 14, 1, 3 (growth)
    Growth (5/turn): 17/26 (2 turns)
    Production (1/turn): Spear (invest 1 hammer for emergency)
    In Queue: Library (4/90)

    The Voice (Size 1) (Revolt ends in 1 turns)
    WF: ?
    Growth (?/turn): ?/? (? turns)
    Production (?/turn):?

    In-game diplomacy
    None

    Distant events
    ?

  • #2
    Not much to report. There is a Chariot and HA on the hill NE of The Voice. Our troops are still healing.



    I suppose the general plan is to heal troops and then send out a second wave to take Moscow. Would it be worth, next turn after the three Skirmishers arrive at The Voice, sending a skirmisher and spearman out to do a bit of recon and pillage their cow pasture?

    Comment


    • #3
      I am not in favor of pillaging, IF we are going to take it down real soon. We have plenty of work to be done already. Recon is another matter though and can't hurt.

      Comment


      • #4
        might be an idea to move two spears from the Voice 9. That will force their horsies away, and it blocks access to the voice. If the coast is clear, you could move the worker underneath them, and start building a road.

        Oh, and no pillaging please. We don't need the cash. We could consider blocking that tile to avoid them getting any returns, but nothing more.

        DeepO

        Comment


        • #5
          make that 2 spears and a skirm 9 of the Voice. Those skirms can arrive there this turn, right?

          DeepO

          Comment


          • #6
            Turn 114, 50BC

            Units

            Warriors
            Thug: 2/2, 0/2 Exp. Fort (EotS)

            Skirmishers
            Nash: 4/4 Move 9-6 (The Voice)
            Neville: 4/4 2/2 exp. First strike I. Move 9-6 (The Voice)
            Liverpool: 4/4 2/2 Exp. City Garrision I. Fort (Wines).
            Skirmisher V: 4/4 Fort (Taz)
            Skirmisher VI: 4/4. Fort (Wines)
            Skirmisher VII: 4/4. Move 9-8
            Skirmisher VIII: 4/4. Fort (Taz).

            Axemen
            Brashear: 4.2/5 2/2 exp. Combat 1. Fort (The Voice).
            Domi: 2.0/5 4/5 exp. CRI. Fort (The Voice).
            Redick: 2.3/5 8/10 exp. CRII. Fort (The Voice).
            Laraque: 1.3/5 4/5 exp. CRI. Fort (The Voice).
            Pronger: 3.8/5 2/2 exp. CRI. Fort (The Voice).
            Stevens: 2.5/5 7/10 exp. CRII. Fort (The Voice).

            Catapults
            Cat VII: 5/5. (The Voice)
            Cat VIII: 5/5. Move from Wines towards The Voice.

            Spearmen
            Spear III: Fort (The Voice)
            Spear IV: Move 8
            Spear V: 3.0/4 1/2 exp. Fort (Wines).
            Spear VI: Move from Wines towards The Voice.
            Spear VII: Fort (Taz).

            Scouts
            Clarke: Fort

            Workers
            Worker I: Move 6, road.
            Worker II: Move 6-3, farm.
            Worker III: Road.


            Religion
            Revolt to no religion.


            Science 100%

            Current (?/turn): Philosophy (316/500) (11 turns)

            Treasury 0%

            Current 56g (-14 g/turn)


            Cities

            Eye of the Storm (Size 6)
            WF: 1, 44, 74, 7, 78, 9 (same)
            Growth (3/turn): 18/32 (6 turns)
            Production (9/turn): Axeman (2 turns)

            Winestrom (Size 4) (poprush - 38 turns)
            WF: 2, 4, 7, 1 (same)
            Growth (5/turn): 25/28 (1 turns)
            Production (3/turn): Spear (invest 1 hammer for emergency)
            In Queue: Obelisk (4/30), Library (?/90)

            Taz City (Size 3) (poprush - 43 turns)
            WF: 14, 1, 3 (growth)
            Growth (5/turn): 17/26 (2 turns)
            Production (1/turn): Spear (invest 1 hammer for emergency)
            In Queue: Library (4/90)

            The Voice (Size 1) (Revolt ends in 1 turns)
            WF: ?
            Growth (?/turn): ?/? (? turns)
            Production (?/turn):?

            In-game diplomacy
            None

            Distant events
            AC revolts to Civil Service

            Comment


            • #7




              Last edited by Godel; November 26, 2007, 17:32.

              Comment


              • #8
                Sorry DeepO... I didn't get your comment before playing the save. Depending on what those horses do I can pursue a similar agenda next turn. We will have a Skirm available then too.

                Comment

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