Turn 108, 200BC
Units
Warriors
Thug: 2/2, 0/2 Exp. Fort (EotS)
Skirmishers
Schumacher: 4/4 0/2 Exp. Fort
Nash: Fort (Taz)
Neville: 2/2 Fort (Taz)
Liverpool: 4/4 2/2 Exp. City Garrision I. Fort (Wines)
Skirmisher V: Fort (Taz)
Axemen
Stack I - Fort
Brashear:
Domi:
Redick:
Laraque: Fort
McTavish: Fort
Pronger: Fort
Stevens: Fort
Catapults
Pfeiffer: Fort
Halle: Fort
Newmar: Fort
Cat V: Fort
Cat IV: Move 3 towords The Voice
Cat VI: Move 3 towards The Voice
Cat VII: Move 3 towards The Voice
The Voice 3% cultural defence
Spearmen
Spear I: Fort (near The Voice)
Spear III: Fort (Wines)
Spear IV: Fort (Wines)
Spear V: Fort (Taz)
Spear VI: Built in EotS, move ?
Scouts
Clarke: Move ?-?
Workers
Worker I: Road
Worker II: Move ?
Worker III: Road deer camp
Science 30%
Current (?/turn): Code of Laws (?/500) (1 turn)
Treasury 70%
Current 18g (24g/turn)
Cities
Eye of the Storm (Size 6)
WF: 1, 44, 74, 7, 78, ? work cottage or deer camp? (growth)
Growth (3/turn): 0/32 (11 turns)
Production (9/turn): Build orders?
Winestrom (Size 4) (poprush - 35 turns)
WF: 4, 7, 1, 2 (same)
Growth (5/turn): 20/28 (2 turns)
Production (3/turn): Catapult (13 turns)
In Queue: Obelisk (4/30), Library (3/90)
Taz City (Size 2) (poprush - 40 turns)
WF: 14, 2, 3 (growth)
Growth (6/turn): 12/26 (3 turns)
Production (1/turn): Spearman done (25h overflow). Build orders?
In-game diplomacy
We owe AC CoL once discovered
Distant events
None
Units
Warriors
Thug: 2/2, 0/2 Exp. Fort (EotS)
Skirmishers
Schumacher: 4/4 0/2 Exp. Fort
Nash: Fort (Taz)
Neville: 2/2 Fort (Taz)
Liverpool: 4/4 2/2 Exp. City Garrision I. Fort (Wines)
Skirmisher V: Fort (Taz)
Axemen
Stack I - Fort
Brashear:
Domi:
Redick:
Laraque: Fort
McTavish: Fort
Pronger: Fort
Stevens: Fort
Catapults
Pfeiffer: Fort
Halle: Fort
Newmar: Fort
Cat V: Fort
Cat IV: Move 3 towords The Voice
Cat VI: Move 3 towards The Voice
Cat VII: Move 3 towards The Voice
The Voice 3% cultural defence
Spearmen
Spear I: Fort (near The Voice)
Spear III: Fort (Wines)
Spear IV: Fort (Wines)
Spear V: Fort (Taz)
Spear VI: Built in EotS, move ?
Scouts
Clarke: Move ?-?
Workers
Worker I: Road
Worker II: Move ?
Worker III: Road deer camp
Science 30%
Current (?/turn): Code of Laws (?/500) (1 turn)
Treasury 70%
Current 18g (24g/turn)
Cities
Eye of the Storm (Size 6)
WF: 1, 44, 74, 7, 78, ? work cottage or deer camp? (growth)
Growth (3/turn): 0/32 (11 turns)
Production (9/turn): Build orders?
Winestrom (Size 4) (poprush - 35 turns)
WF: 4, 7, 1, 2 (same)
Growth (5/turn): 20/28 (2 turns)
Production (3/turn): Catapult (13 turns)
In Queue: Obelisk (4/30), Library (3/90)
Taz City (Size 2) (poprush - 40 turns)
WF: 14, 2, 3 (growth)
Growth (6/turn): 12/26 (3 turns)
Production (1/turn): Spearman done (25h overflow). Build orders?
In-game diplomacy
We owe AC CoL once discovered
Distant events
None
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