Turn 106, 250BC
Units
Warriors
Thug: 2/2, 0/2 Exp. Fort (EotS)
Skirmishers
Cantona: 4/4 0/2 Exp. Fort
Schumacher: 4/4 0/2 Exp. Fort
Nash: Fort (Taz)
Neville: 2/2 (hub) Move ?
Liverpool: 4/4 2/2 Exp. City Garrision I. Fort
New Skirm from Taz: Fort? Name?
Axemen
Stack I - Fort
Brashear:
Domi:
Stevens:
Redick:
Laraque: Fort
McTavish: Fort
Pronger: Fort
Catapults
Pfeiffer: Fort
Halle: Fort
Newmar: Fort
Cat V: Fort
Cat IV: Move from Wines to The Voice
Cat VI: Move from Wines to The Voice
Cat VII: Move from Wines to The Voice
The Voice 3% cultural defence - bombarded to 0%
Spearmen
Spear I: Fort
Spear III: Escort cats to The Voice?
Scouts
Clarke: Move ?-?
Workers
Worker I: Road (if safe)
Worker II: Cottage (1 turn)
Worker III: Road on deer camp
Science 80%
Current (?/turn): Code of Laws (327/500) (3 turns)
Treasury 20%
Current 49g (-4g/turn)
Cities
Eye of the Storm (Size 5)
WF: 1, 44, 74, 7, 78 (same)
Growth (2/turn): 26/30 (2 turns)
Production (9/turn): Spearman (2 turns)
Winestrom (Size 4) (poprush - 36 turns)
WF: 2, 4, 7, 1 (growth)
Growth (6/turn): 13/28 (3 turns)
Production (1/turn): Build orders? (29 hammers overflow)
In Queue: Obelisk (4/30), Library (3/90)
Taz City (Size 4) (poprush - 31 turns)
WF: 2, 6, 14, 1 (growth)
Growth (6/turn): 13/28 (3 turns)
Production (1/turn): Build orders?
In-game diplomacy
Accepted Currency from AC (we owe them CoL)
Distant events
None
Units
Warriors
Thug: 2/2, 0/2 Exp. Fort (EotS)
Skirmishers
Cantona: 4/4 0/2 Exp. Fort
Schumacher: 4/4 0/2 Exp. Fort
Nash: Fort (Taz)
Neville: 2/2 (hub) Move ?
Liverpool: 4/4 2/2 Exp. City Garrision I. Fort
New Skirm from Taz: Fort? Name?
Axemen
Stack I - Fort
Brashear:
Domi:
Stevens:
Redick:
Laraque: Fort
McTavish: Fort
Pronger: Fort
Catapults
Pfeiffer: Fort
Halle: Fort
Newmar: Fort
Cat V: Fort
Cat IV: Move from Wines to The Voice
Cat VI: Move from Wines to The Voice
Cat VII: Move from Wines to The Voice
The Voice 3% cultural defence - bombarded to 0%
Spearmen
Spear I: Fort
Spear III: Escort cats to The Voice?
Scouts
Clarke: Move ?-?
Workers
Worker I: Road (if safe)
Worker II: Cottage (1 turn)
Worker III: Road on deer camp
Science 80%
Current (?/turn): Code of Laws (327/500) (3 turns)
Treasury 20%
Current 49g (-4g/turn)
Cities
Eye of the Storm (Size 5)
WF: 1, 44, 74, 7, 78 (same)
Growth (2/turn): 26/30 (2 turns)
Production (9/turn): Spearman (2 turns)
Winestrom (Size 4) (poprush - 36 turns)
WF: 2, 4, 7, 1 (growth)
Growth (6/turn): 13/28 (3 turns)
Production (1/turn): Build orders? (29 hammers overflow)
In Queue: Obelisk (4/30), Library (3/90)
Taz City (Size 4) (poprush - 31 turns)
WF: 2, 6, 14, 1 (growth)
Growth (6/turn): 13/28 (3 turns)
Production (1/turn): Build orders?
In-game diplomacy
Accepted Currency from AC (we owe them CoL)
Distant events
None
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