Turn 102, 350BC
Units
Warriors
Thug: 1.0/2, 0/2 Exp. Fort (EotS)
Skirmishers
Cantona: 4/4 0/2 Exp. Fort
Schumacher: 4/4 0/2 Exp. Fort
Toronto FC: Fort (Wines)
Nash: Fort (Taz)
Neville: Fort (EotS) Fort
Liverpool: Fort (Hub)
Axemen
Stack I - Fort
Brashear:
Domi:
Stevens:
Redick:
Laraque: Fort
McTavish: Fort
Pronger: Fort
Catapults
Pfeiffer: Bombard
Halle: Bombard
Newmar: Bombard
Cat IV (Taz): Move 2-2
Cat V (Wines): Move 3-3
Took The Voice down to +33%
Spearmen
Spear I: Fort
Scouts
Clarke: Fort
Workers
Worker I: Farm (4 turns)
Worker II: Cottage (5 turns)
Worker III: Camp (4 turns)
Science
Current (44/turn +?): Code of Laws (167/500) (7 turns)
Cities
Eye of the Storm (Size 5)
WF: 1, 44, 74, 7, 78 (same)
Growth (2/turn): 18/30 (6 turns)
Production (9/turn): Catapult (25/40) (2 turns)
Winestrom (Size 5) (poprush - 20 turns)
WF: 3, 2, 1, 4, 7 (same)
Growth (5/turn): 18/30 (3 turns)
Production (3/turn+4): Spearman (3/35)
In Queue: Obelisk (4/30), Library (3/90)
Taz City (Size 4) (poprush - 25 turns)
WF: 3, 1, 14 (poprushed)
Growth (5/turn): 20/26 (2 turns)
Production (1/turn+24): Spearman (1/35) (10 turns)
The Vox "Scout" (worker) is at 669 of Wines - I'm guessing the Horse Archers are just behind it, waiting. Nervous about them cutting off our Cat supply soon, so I moved the Wines cat out - it can get over before they can bring a horse down. The other one will have to wait for escort.
Wines is +20 on the poprush now, but we still have happiness space to play with, so push-comes-to-shove, we can poprush the Spear too.
Nothing dramatic this turn, so I've played and sent on quickly, as we've been a bit of a holdup lately.
Units
Warriors
Thug: 1.0/2, 0/2 Exp. Fort (EotS)
Skirmishers
Cantona: 4/4 0/2 Exp. Fort
Schumacher: 4/4 0/2 Exp. Fort
Toronto FC: Fort (Wines)
Nash: Fort (Taz)
Neville: Fort (EotS) Fort
Liverpool: Fort (Hub)
Axemen
Stack I - Fort
Brashear:
Domi:
Stevens:
Redick:
Laraque: Fort
McTavish: Fort
Pronger: Fort
Catapults
Pfeiffer: Bombard
Halle: Bombard
Newmar: Bombard
Cat IV (Taz): Move 2-2
Cat V (Wines): Move 3-3
Took The Voice down to +33%
Spearmen
Spear I: Fort
Scouts
Clarke: Fort
Workers
Worker I: Farm (4 turns)
Worker II: Cottage (5 turns)
Worker III: Camp (4 turns)
Science
Current (44/turn +?): Code of Laws (167/500) (7 turns)
Cities
Eye of the Storm (Size 5)
WF: 1, 44, 74, 7, 78 (same)
Growth (2/turn): 18/30 (6 turns)
Production (9/turn): Catapult (25/40) (2 turns)
Winestrom (Size 5) (poprush - 20 turns)
WF: 3, 2, 1, 4, 7 (same)
Growth (5/turn): 18/30 (3 turns)
Production (3/turn+4): Spearman (3/35)
In Queue: Obelisk (4/30), Library (3/90)
Taz City (Size 4) (poprush - 25 turns)
WF: 3, 1, 14 (poprushed)
Growth (5/turn): 20/26 (2 turns)
Production (1/turn+24): Spearman (1/35) (10 turns)
The Vox "Scout" (worker) is at 669 of Wines - I'm guessing the Horse Archers are just behind it, waiting. Nervous about them cutting off our Cat supply soon, so I moved the Wines cat out - it can get over before they can bring a horse down. The other one will have to wait for escort.
Wines is +20 on the poprush now, but we still have happiness space to play with, so push-comes-to-shove, we can poprush the Spear too.
Nothing dramatic this turn, so I've played and sent on quickly, as we've been a bit of a holdup lately.