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Turn 101, 375BC

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  • Turn 101, 375BC

    Turn 101, 375BC

    Units

    Warriors
    Thug: 1.0/2, 0/2 Exp. Fort (EotS)

    Skirmishers
    Cantona: 4/4 0/2 Exp. Fort
    Schumacher: 4/4 0/2 Exp. Fort
    Toronto FC: Fort (Wines)
    Nash: Fort (Taz)
    Neville: Fort (EotS) Move 9-9-Fort
    Liverpool: Fort (Hub)

    Axemen

    Stack I - Fort
    Brashear:
    Domi:
    Stevens:
    Redick:

    Laraque: Fort
    McTavish: Fort
    Pronger: Fort

    Catapults
    Pfeiffer: Move 9
    Halle: Move 9
    Newmar: Move 9

    Spearmen
    Spear I: Move 9

    Scouts
    Clarke: Fort

    Workers
    Worker I: Move 7, Farm
    Worker II: Taz cottage
    Worker III: Build camp

    Science

    Current (40/turn +10): Code of Laws (110/500) (7 turns)


    Cities

    Eye of the Storm (Size 5)
    WF: 1, 44, 74, 7, 78 (same)
    Growth (2/turn): 16/30 (7 turns)
    Production (9/turn): Catapult (9/40) (5 turns)

    Winestrom (Size 5) (poprush - 11 turns) Poprushed next turn on growth
    WF: 3, 2, 1, 4, 7 (same)
    Growth (5/turn): 27/30 (1 turn)
    Production (3/turn): Catapult (11/40) (1 turns)
    In Queue: Spearman (3/35), Obelisk (4/30), Library (3/90)

    Taz City (Size 5) (poprush - 16 turns) Poprushed
    WF: 3, 2, 1, 14, 4 (growth)
    Growth (7/turn): 01/30 (1 turn)
    Production (1/turn): Catapult (3/40) (1 turns)
    In Queue: Spearman (1/35)
    Last edited by Hot Mustard; September 23, 2007, 07:53.

  • #2
    More cats faster So I'd say poprush, yes.

    But I'd like to know Blake's thoughts.

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

    Comment


    • #3
      SpineBreaker is gone!

      The evil Vox must have jumped him from behind, seeing that he would soon be able to reveal any sneaky movements of theirs.

      Anyone wish to change the build/rush orders as a result? (e.g. Rush the Spear in Taz rather than the Cat.)

      Comment


      • #4
        Ack! A horse archer got him? Well at least we know that at least 1 of them is in the north.

        I do think we must have one spear asap, so yeah, let's punch one out. Damnit. Want more cats.

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

        Comment


        • #5
          I can't figure out how to switch to the spear in Taz's queue. Everything I do (click, ctrl-click, etc) removes it from the queue. How do I change the queue order?

          Comment


          • #6
            Originally posted by Hot Mustard
            SpineBreaker is gone!

            The evil Vox must have jumped him from behind, seeing that he would soon be able to reveal any sneaky movements of theirs.

            Anyone wish to change the build/rush orders as a result? (e.g. Rush the Spear in Taz rather than the Cat.)
            No report from Vox?

            Check the battle log.
            (\__/)
            (='.'=)
            (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

            Comment


            • #7
              Voxian Horse Archer - SB took it down to 70/100 HP.

              Comment


              • #8
                Turn played and sent. I'll get to final orders later. In a nutshell, moved one worker to Farm for Wines, the other to Cottage for Taz. Poprushed both Cats to get them onto Spears in queue, as I couldn't figure out the queue and no help came.

                Comment

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