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Turn 99, 425BC

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  • Turn 99, 425BC

    Turn 99, 425BC

    Units

    Warriors
    Spinebreaker: 2.0/2 9/10 Exp (W2). Move 1-1
    Thug: 1.0/2, 0/2 Exp. Fort (EotS)

    Skirmishers
    Cantona: 4/4 0/2 Exp. Fort
    Schumacher: 4/4 0/2 Exp. Fort
    Toronto FC: Fort (Wines)
    Nash: Fort (Taz)
    Neville: Fort (EotS)
    Liverpool: Fort (Hub)

    Axemen

    Stack I - Fort
    Brashear:
    Domi:
    Stevens:
    Redick:

    Laraque: Fort
    McTavish: Fort
    Pronger: Fort

    Catapults
    Pfeiffer: Move 3
    Halle: Move 3
    Newmar: Move 3

    Spearmen
    Spear I: Move 3

    Scouts
    Clarke: Fort

    Workers
    Worker I: Move 3, Road
    Worker II: Cottage-Cancel

    Science
    Increase rate to 80%

    Current (45/turn +?): Monarchy complete, started Code of Laws (9 turns)


    Cities

    Eye of the Storm (Size 5)
    WF: 1, 44, 74, 7, 78 (same)
    Growth (-/turn): 14/30 (- turns)
    Production (9/turn + 2): Worker (56/60) (1 turn)

    Winestrom (Size 5) (poprush - 13 turns)
    WF: 2, 1, 4, 7 (same)
    Growth (5/turn): 18/30 (3 turn)
    Production (3/turn): Catapult (3/40) (13 turns)
    In Queue: Spearman (3/35), Obelisk (4/30), Library (3/90)

    Taz City (Size 5) (poprush - 18 turns)
    WF: 3, 2, 1, 14 (growth)
    Growth (7/turn): 15/28 (2 turns)
    Production (1/turn): Catapult (1/40) (39 turns)
    In Queue: Spearman (1/35)
    Last edited by Hot Mustard; September 12, 2007, 12:17.

  • #2
    I assume we're switching to Hed Rule? There is a slight downside of upkeep, but increasing the happy cap is typically worth it...

    Next tech... gosh, I dunno. Head for Metal Casting for forges?

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

    Comment


    • #3
      I've edit the orders above - they're pretty much set, except for next Tech, which I'd like more than one voice on. I think it's important enough to hold the turn - please chime in!

      Still 8 Archers in the Voice, barb moved to unimproved square so Neville can continue to heal, and SB hasn't run into any Vox units.
      Last edited by Hot Mustard; September 12, 2007, 12:19.

      Comment


      • #4
        Hmmm next.

        I don't see... any huge utility in Metal Casting.

        How about Code of Laws, in the interest of getting Civil Service? We want that ASAP because it will bring us so much freaking income... make it easier to grab other techs. Is conf still available? Anyway since we are spi, having Caste System will be nice. I bet we can micro some nice use of it, maybe popping some borders.

        CoL looks good to me and it's where I put my vote.

        Comment


        • #5
          Heh. I've no objection to CoL. I like MC because forges increase hammers and also would provide us with happy from our silver and (soon) gold. But CoL is fine.

          -Arrian
          grog want tank...Grog Want Tank... GROG WANT TANK!

          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

          Comment


          • #6
            Turn 99, 425BC

            Units

            Warriors
            Spinebreaker: 2.0/2 9/10 Exp (W2). Move 1-1
            Thug: 1.0/2, 0/2 Exp. Fort (EotS)

            Skirmishers
            Cantona: 4/4 0/2 Exp. Fort
            Schumacher: 4/4 0/2 Exp. Fort
            Toronto FC: Fort (Wines)
            Nash: Fort (Taz)
            Neville: Fort (EotS)
            Liverpool: Fort (Hub)

            Axemen

            Stack I - Fort
            Brashear:
            Domi:
            Stevens:
            Redick:

            Laraque: Fort
            McTavish: Fort
            Pronger: Fort

            Catapults
            Pfeiffer: Move 3
            Halle: Move 3
            Newmar: Move 3

            Spearmen
            Spear I: Move 3

            Scouts
            Clarke: Fort

            Workers
            Worker I: Move 3, Road
            Worker II: Cottage-Cancel

            Science
            Increase rate to 80%

            Current (45/turn +?): Monarchy complete, started Code of Laws (9 turns)


            Cities

            Eye of the Storm (Size 5)
            WF: 1, 44, 74, 7, 78 (same)
            Growth (-/turn): 14/30 (- turns)
            Production (9/turn + 2): Worker (56/60) (1 turn)

            Winestrom (Size 5) (poprush - 13 turns)
            WF: 2, 1, 4, 7 (same)
            Growth (5/turn): 18/30 (3 turn)
            Production (3/turn): Catapult (3/40) (13 turns)
            In Queue: Spearman (3/35), Obelisk (4/30), Library (3/90)

            Taz City (Size 5) (poprush - 18 turns)
            WF: 3, 2, 1, 14 (growth)
            Growth (7/turn): 15/28 (2 turns)
            Production (1/turn): Catapult (1/40) (39 turns)
            In Queue: Spearman (1/35)







            Comment


            • #7
              Originally posted by Arrian
              Heh. I've no objection to CoL. I like MC because forges increase hammers and also would provide us with happy from our silver and (soon) gold. But CoL is fine.

              -Arrian
              Forges are rather expensive, and we are more health-limited than happy-limited. We have ivory, fur, silver, gold, wine and HRule - that's +6 automatic happy right there.

              BTW Wine's terrain allocation is suboptimal - it should be working the grasslands in favor of the plains river. GROW GROW GROW, we have lots of happiness potential, we can whip as quickly as we can grow the pop. We really want to claim Ivory ASAP too and we should get Furs founded. The best way to get settlers is 6 pop cities, and Wines is our best city for that. I'm even tempted to say we should farm the grasslands there, because the city only has +3 food. It's easy to utilize up to about +5 food. So farming at least one of those grassland rivers would be ftw.

              Comment


              • #8
                Yeah, I hadn't thought much about health v. happiness. Good point.

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                Comment


                • #9
                  Just looking at the bottom screenshot:

                  1. Why is Winestrom working 8 instead of 41? Usually +1 Hammer is better than +1 Commerce.
                  2. Why are we building a Road on the Horses in Vox territory? We're not going to be able to use it until after their cap falls.
                  And her eyes have all the seeming of a demon's that is dreaming...

                  Comment


                  • #10
                    Originally posted by Dominae
                    Just looking at the bottom screenshot:

                    1. Why is Winestrom working 8 instead of 41? Usually +1 Hammer is better than +1 Commerce.
                    2. Why are we building a Road on the Horses in Vox territory? We're not going to be able to use it until after their cap falls.
                    1. Wines moved that WF to the grassland on turn 100 after someone said food was top priority.

                    2. To get our 2nd wave there faster - more spears/cats desired. Someone had suggested the first road segment, and I just continued. Open to recommendations.

                    Comment

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