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Turn 98, 450BC

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  • Turn 98, 450BC

    Turn 98, 450BC

    Units

    Warriors
    Spinebreaker: 2.0/2 9/10 Exp (W2). Move 2
    Thug: 1.0/2, 0/2 Exp. Fort (EotS)

    Skirmishers
    Cantona: 4/4 0/2 Exp. Fort
    Schumacher: 4/4 0/2 Exp. Fort
    Toronto FC: Fort (Wines)
    Nash: Fort (Taz)
    Neville: Fort (EotS)
    Liverpool: Fort (Hub)

    Axemen

    Stack I - Fort
    Brashear:
    Domi:
    Stevens:
    Redick:

    Laraque: Fort Promotion - City Raider I?
    McTavish: Fort
    Pronger: Fort

    Catapults
    Pfeiffer: Move 3
    Halle: Move 3
    Newmar: Move 3

    Spearmen
    Spear I: Move 3

    Scouts
    Clarke: Move 6-6

    Workers
    Worker I: Road
    Worker II: Cottage-Cancel

    Science

    Current (38/turn +?): Monarchy 390/429 (1 turn)


    Cities

    Eye of the Storm (Size 5)
    WF: 1, 44, 74, 7, 78 (same)
    Growth (-/turn): 14/30 (- turns)
    Production (9/turn + 2): Worker (45/60) (2 turns)

    Winestrom (Size 5) Unhappy
    WF: 2, 1, 4, 7 (same)
    Growth (5/turn): 0/30 (? turn)
    Production (3/turn): Spearman (3/35) (11 turns) Switch to Cat? Obelisk?
    In Queue: Obelisk (4/30), Library (3/90)

    Taz City (Size 3)
    WF: 3, 1, 14 (same)
    Growth (5/turn): 23/26 (1 turn)
    Production (1/turn): Spearman (1/35) (34 turns) Switch to Cat? Obelisk?
    Last edited by Hot Mustard; September 5, 2007, 09:45.

  • #2
    Liverpool should stay on the hub, I think. And if not pressed, I wouldn't poprush from Taz for the time being. Let it come to rest first.

    DeepO

    Comment


    • #3
      Barb is 2-2 of EotS - gives Neville a turn of rest before he thumps it.

      Do we want to break up the stack at the Voice to cover more tiles? We could move the Skirm to the plains forest, one axe up (taking the skirm's place), and two down (onto cow).

      We have our one turn of production on those Spears - now switch to what?

      Laraque got a promotion from the Barb out east - City Raider?

      Comment


      • #4
        Production: catapults.

        Promotion: city raider.

        As for the units involved in the choke... my main concern is force protection - if you can break them up and still be confident that Vox can't defeat them in detail, fine, covering more tiles is good. But they've amassed a lot of archers and they've got 2 HAs out there somewhere...

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

        Comment


        • #5
          Re: Turn 98, 450BC

          Turn 98, 450BC

          Units

          Warriors
          Spinebreaker: 2.0/2 9/10 Exp (W2). Move 2
          Thug: 1.0/2, 0/2 Exp. Fort (EotS)

          Skirmishers
          Cantona: 4/4 0/2 Exp. Fort
          Schumacher: 4/4 0/2 Exp. Fort
          Toronto FC: Fort (Wines)
          Nash: Fort (Taz)
          Neville: Fort (EotS)
          Liverpool: Fort (Hub)

          Axemen

          Stack I - Fort
          Brashear:
          Domi:
          Stevens:
          Redick:

          Laraque: Fort (Promotion - City Raider I)
          McTavish: Fort
          Pronger: Fort

          Catapults
          Pfeiffer: Move 3
          Halle: Move 3
          Newmar: Move 3

          Spearmen
          Spear I: Move 3

          Scouts
          Clarke: Move 6-6

          Workers
          Worker I: Road
          Worker II: Cottage-Cancel

          Science

          Current (38/turn +?): Monarchy 390/429 (1 turn)


          Cities

          Eye of the Storm (Size 5)
          WF: 1, 44, 74, 7, 78 (same)
          Growth (-/turn): 14/30 (- turns)
          Production (9/turn + 2): Worker (45/60) (2 turns)

          Winestrom (Size 5) Unhappy (poprush - 14 turns)
          WF: 2, 1, 4, 7 (same)
          Growth (5/turn): 0/30 (? turn)
          Production (3/turn): Switch to Catapult (0/40) (14 turns)
          In Queue: Spearman (3/35), Obelisk (4/30), Library (3/90)

          Taz City (Size 3) (poprush - 19 turns)
          WF: 3, 1, 14 (same)
          Growth (5/turn): 23/26 (1 turn)
          Production (1/turn): Switch to Catapult (0/40) (40 turns)
          In Queue: Spearman (1/35)

          Comment

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